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- #pragma once
- #include <AK/SpatialAudio/Common/AkSpatialAudioTypes.h>
- #include <AK/Plugin/AkReflectGameData.h>
- #include <AK/SoundEngine/Common/AkSoundEngine.h>
- struct AkSpatialAudioInitSettings
- {
- AkSpatialAudioInitSettings()
- : uMaxSoundPropagationDepth(AK_MAX_SOUND_PROPAGATION_DEPTH)
- , fMovementThreshold(0.25f)
- , uNumberOfPrimaryRays(35)
- , uMaxReflectionOrder(2)
- , uMaxDiffractionOrder(4)
- , uMaxEmitterRoomAuxSends(3)
- , uDiffractionOnReflectionsOrder(2)
- , fMaxPathLength(1000.0f)
- , fCPULimitPercentage(0.0f)
- , uLoadBalancingSpread(1)
- , bEnableGeometricDiffractionAndTransmission(true)
- , bCalcEmitterVirtualPosition(true)
-
- {}
- AkUInt32 uMaxSoundPropagationDepth;
- AkReal32 fMovementThreshold;
- AkUInt32 uNumberOfPrimaryRays;
- AkUInt32 uMaxReflectionOrder;
- AkUInt32 uMaxDiffractionOrder;
-
-
-
-
-
-
- AkUInt32 uMaxEmitterRoomAuxSends;
-
- AkUInt32 uDiffractionOnReflectionsOrder;
-
-
-
- AkReal32 fMaxPathLength;
-
-
- AkReal32 fCPULimitPercentage;
-
- AkUInt32 uLoadBalancingSpread;
- bool bEnableGeometricDiffractionAndTransmission;
-
-
-
-
-
- bool bCalcEmitterVirtualPosition;
- };
- struct AkImageSourceSettings
- {
-
- AkImageSourceSettings() {}
-
- AkImageSourceSettings(AkVector64 in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel)
- : params(in_sourcePosition, in_fDistanceScalingFactor, in_fLevel)
- , texture()
- {
- }
-
- void SetOneTexture(AkUniqueID in_texture)
- {
- texture.uNumTexture = 1;
- texture.arTextureID[0] = in_texture;
- }
-
- AkImageSourceParams params;
-
-
-
- AkImageSourceTexture texture;
- };
- struct AkVertex
- {
-
- AkVertex() : X(0.f), Y(0.f), Z(0.f) {}
-
-
- AkVertex(AkReal32 in_X, AkReal32 in_Y, AkReal32 in_Z) : X(in_X), Y(in_Y), Z(in_Z) {}
- AkReal32 X;
- AkReal32 Y;
- AkReal32 Z;
- };
- struct AkExtent
- {
- AkExtent() {}
- AkExtent(AkReal32 in_halfWidth, AkReal32 in_halfHeight, AkReal32 in_halfDepth)
- : halfWidth(in_halfWidth)
- , halfHeight(in_halfHeight)
- , halfDepth(in_halfDepth)
- {}
-
- AkReal32 halfWidth = 0.0f;
- AkReal32 halfHeight = 0.0f;
- AkReal32 halfDepth = 0.0f;
- };
- struct AkTriangle
- {
-
- AkTriangle() : point0(AK_INVALID_VERTEX)
- , point1(AK_INVALID_VERTEX)
- , point2(AK_INVALID_VERTEX)
- , surface(AK_INVALID_SURFACE)
- {}
-
- AkTriangle(AkVertIdx in_pt0, AkVertIdx in_pt1, AkVertIdx in_pt2, AkSurfIdx in_surfaceInfo)
- : point0(in_pt0)
- , point1(in_pt1)
- , point2(in_pt2)
- , surface(in_surfaceInfo)
- {}
-
- AkVertIdx point0;
-
- AkVertIdx point1;
-
- AkVertIdx point2;
-
-
- AkSurfIdx surface;
- };
- struct AkAcousticSurface
- {
-
- AkAcousticSurface(): textureID(AK_INVALID_UNIQUE_ID)
- , transmissionLoss(1.0f)
- , strName(NULL)
- {}
-
-
- AkUInt32 textureID;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- AkReal32 transmissionLoss;
-
- const char* strName;
- };
- struct AkReflectionPathInfo
- {
-
- AkVector64 imageSource;
-
-
-
- AkVector64 pathPoint[AK_MAX_REFLECTION_PATH_LENGTH];
-
-
- AkAcousticSurface surfaces[AK_MAX_REFLECTION_PATH_LENGTH];
-
- AkUInt32 numPathPoints;
-
- AkUInt32 numReflections;
-
- AkReal32 diffraction[AK_MAX_REFLECTION_PATH_LENGTH];
-
-
- AkReal32 level;
-
- bool isOccluded;
- };
- struct AkDiffractionPathInfo
- {
-
- static const AkUInt32 kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH;
-
-
- AkVector64 nodes[kMaxNodes];
-
-
- AkVector64 emitterPos;
-
- AkReal32 angles[kMaxNodes];
-
-
-
- AkPortalID portals[kMaxNodes];
-
-
-
- AkRoomID rooms[kMaxNodes + 1];
-
- AkWorldTransform virtualPos;
-
- AkUInt32 nodeCount;
-
-
-
-
-
-
- AkReal32 diffraction;
-
-
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-
-
-
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- AkReal32 transmissionLoss;
-
-
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-
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- AkReal32 totLength;
-
-
- AkReal32 obstructionValue;
-
-
- AkReal32 occlusionValue;
- };
- struct AkPortalParams
- {
-
- AkPortalParams() :
- bEnabled(false)
- {}
-
-
-
-
- AkWorldTransform Transform;
-
-
-
-
-
-
- AkExtent Extent;
-
-
-
-
-
- bool bEnabled;
-
-
-
-
-
- AkRoomID FrontRoom;
-
-
-
-
-
- AkRoomID BackRoom;
- };
- struct AkRoomParams
- {
-
- AkRoomParams() : ReverbAuxBus(AK_INVALID_AUX_ID)
- , ReverbLevel(1.f)
- , TransmissionLoss(1.f)
- , RoomGameObj_AuxSendLevelToSelf(0.f)
- , RoomGameObj_KeepRegistered(false)
- , RoomPriority(100)
- {
-
- Up.X = 0.f;
- Up.Y = 1.f;
- Up.Z = 0.f;
- Front.X = 0.f;
- Front.Y = 0.f;
- Front.Z = 1.f;
- }
-
-
- AkVector Front;
-
-
- AkVector Up;
-
-
-
-
-
-
-
-
- AkAuxBusID ReverbAuxBus;
-
-
- AkReal32 ReverbLevel;
-
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- AkReal32 TransmissionLoss;
-
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- AkReal32 RoomGameObj_AuxSendLevelToSelf;
-
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-
-
- bool RoomGameObj_KeepRegistered;
-
-
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-
-
-
-
- AkGeometrySetID GeometryInstanceID;
-
-
-
- AkUInt32 RoomPriority;
-
- };
- struct AkGeometryParams
- {
-
- AkGeometryParams() : Triangles(NULL), NumTriangles(0), Vertices(NULL), NumVertices(0), Surfaces(NULL), NumSurfaces(0), EnableDiffraction(false), EnableDiffractionOnBoundaryEdges(false) {}
-
-
-
-
-
- AkTriangle* Triangles;
-
- AkTriIdx NumTriangles;
-
-
-
-
-
- AkVertex* Vertices;
-
- AkVertIdx NumVertices;
-
-
-
-
-
-
- AkAcousticSurface* Surfaces;
-
- AkSurfIdx NumSurfaces;
-
- bool EnableDiffraction;
-
-
- bool EnableDiffractionOnBoundaryEdges;
- };
- #define AK_DEFAULT_GEOMETRY_POSITION_X (0.0)
- #define AK_DEFAULT_GEOMETRY_POSITION_Y (0.0)
- #define AK_DEFAULT_GEOMETRY_POSITION_Z (0.0)
- #define AK_DEFAULT_GEOMETRY_FRONT_X (0.0)
- #define AK_DEFAULT_GEOMETRY_FRONT_Y (0.0)
- #define AK_DEFAULT_GEOMETRY_FRONT_Z (1.0)
- #define AK_DEFAULT_GEOMETRY_TOP_X (0.0)
- #define AK_DEFAULT_GEOMETRY_TOP_Y (1.0)
- #define AK_DEFAULT_GEOMETRY_TOP_Z (0.0)
- struct AkGeometryInstanceParams
- {
-
-
-
- AkGeometryInstanceParams()
- : Scale({ 1, 1, 1 })
- , UseForReflectionAndDiffraction(true)
- {
- PositionAndOrientation.Set(
- AK_DEFAULT_GEOMETRY_POSITION_X, AK_DEFAULT_GEOMETRY_POSITION_Y, AK_DEFAULT_GEOMETRY_POSITION_Z,
- AK_DEFAULT_GEOMETRY_FRONT_X, AK_DEFAULT_GEOMETRY_FRONT_Y, AK_DEFAULT_GEOMETRY_FRONT_Z,
- AK_DEFAULT_GEOMETRY_TOP_X, AK_DEFAULT_GEOMETRY_TOP_Y, AK_DEFAULT_GEOMETRY_TOP_Z);
- }
-
-
-
-
-
-
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- AkWorldTransform PositionAndOrientation;
-
-
-
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- AkVector Scale;
-
-
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- AkGeometrySetID GeometrySetID;
-
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- AkRoomID RoomID;
-
-
-
-
-
- bool UseForReflectionAndDiffraction;
- };
- namespace AK
- {
-
- namespace SpatialAudio
- {
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, Init)(const AkSpatialAudioInitSettings& in_initSettings);
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RegisterListener)(
- AkGameObjectID in_gameObjectID
- );
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, UnregisterListener)(
- AkGameObjectID in_gameObjectID
- );
-
-
-
-
-
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetGameObjectRadius)(
- AkGameObjectID in_gameObjectID,
- AkReal32 in_outerRadius,
- AkReal32 in_innerRadius
- );
-
-
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- AK_EXTERNAPIFUNC(AKRESULT, SetImageSource)(
- AkImageSourceID in_srcID,
- const AkImageSourceSettings& in_info,
- const char* in_name,
- AkUniqueID in_AuxBusID = AK_INVALID_AUX_ID,
-
- AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT
-
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemoveImageSource)(
- AkImageSourceID in_srcID,
- AkUniqueID in_AuxBusID = AK_INVALID_AUX_ID,
- AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT
- );
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, ClearImageSources)(
- AkUniqueID in_AuxBusID = AK_INVALID_AUX_ID,
- AkGameObjectID in_gameObjectID = AK_INVALID_GAME_OBJECT
- );
-
-
-
-
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetGeometry)(
- AkGeometrySetID in_GeomSetID,
- const AkGeometryParams& in_params
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemoveGeometry)(
- AkGeometrySetID in_SetID
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetGeometryInstance)(
- AkGeometryInstanceID in_GeometryInstanceID,
- const AkGeometryInstanceParams& in_params
- );
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemoveGeometryInstance)(
- AkGeometryInstanceID in_GeometryInstanceID
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, QueryReflectionPaths)(
- AkGameObjectID in_gameObjectID,
- AkUInt32 in_positionIndex,
- AkVector64& out_listenerPos,
- AkVector64& out_emitterPos,
- AkReflectionPathInfo* out_aPaths,
- AkUInt32& io_uArraySize
- );
-
-
-
-
-
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-
-
-
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- AK_EXTERNAPIFUNC(AKRESULT, SetRoom)(
- AkRoomID in_RoomID,
- const AkRoomParams& in_Params,
- const char* in_RoomName = nullptr
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemoveRoom)(
- AkRoomID in_RoomID
- );
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetPortal)(
- AkPortalID in_PortalID,
- const AkPortalParams& in_Params,
- const char* in_PortalName = nullptr
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemovePortal)(
- AkPortalID in_PortalID
- );
-
-
-
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-
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-
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- AK_EXTERNAPIFUNC(AKRESULT, SetReverbZone)(
- AkRoomID in_ReverbZone,
- AkRoomID in_ParentRoom,
- AkReal32 in_transitionRegionWidth
- );
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, RemoveReverbZone)(
- AkRoomID in_ReverbZone
- );
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetGameObjectInRoom)(
- AkGameObjectID in_gameObjectID,
- AkRoomID in_CurrentRoomID
- );
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, UnsetGameObjectInRoom)(
- AkGameObjectID in_gameObjectID
- );
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetReflectionsOrder)(
- AkUInt32 in_uReflectionsOrder,
- bool in_bUpdatePaths
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetDiffractionOrder)(
- AkUInt32 in_uDiffractionOrder,
- bool in_bUpdatePaths
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetMaxEmitterRoomAuxSends)(
- AkUInt32 in_uMaxEmitterRoomAuxSends
- );
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetNumberOfPrimaryRays)(
- AkUInt32 in_uNbPrimaryRays
- );
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetLoadBalancingSpread)(
- AkUInt32 in_uNbFrames
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetEarlyReflectionsAuxSend)(
- AkGameObjectID in_gameObjectID,
- AkAuxBusID in_auxBusID
- );
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetEarlyReflectionsVolume)(
- AkGameObjectID in_gameObjectID,
- AkReal32 in_fSendVolume
- );
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetPortalObstructionAndOcclusion)(
- AkPortalID in_PortalID,
- AkReal32 in_fObstruction,
- AkReal32 in_fOcclusion
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetGameObjectToPortalObstruction)(
- AkGameObjectID in_gameObjectID,
- AkPortalID in_PortalID,
- AkReal32 in_fObstruction
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, SetPortalToPortalObstruction)(
- AkPortalID in_PortalID0,
- AkPortalID in_PortalID1,
- AkReal32 in_fObstruction
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, QueryWetDiffraction)(
- AkPortalID in_portal,
- AkReal32& out_wetDiffraction
- );
-
-
-
-
-
-
-
-
- AK_EXTERNAPIFUNC(AKRESULT, QueryDiffractionPaths)(
- AkGameObjectID in_gameObjectID,
- AkUInt32 in_positionIndex,
- AkVector64& out_listenerPos,
- AkVector64& out_emitterPos,
- AkDiffractionPathInfo* out_aPaths,
- AkUInt32& io_uArraySize
- );
-
-
- AK_EXTERNAPIFUNC(AKRESULT, ResetStochasticEngine)();
-
- }
- };
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