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- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/HUD.h"
- #include "VRHUDBase.generated.h"
- UCLASS()
- class TETREESEDEMO_API AVRHUDBase : public AHUD
- {
- GENERATED_BODY()
-
- public:
- UFUNCTION(BlueprintNativeEvent)
- void Test();
- void Test_Implementation();
- };
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