1234567891011121314151617181920212223242526272829 |
- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/Pawn.h"
- #include "VRGroupBase.generated.h"
- UCLASS()
- class TETREESEDEMO_API AVRGroupBase : public APawn
- {
- GENERATED_BODY()
- public:
- // Sets default values for this pawn's properties
- AVRGroupBase();
- protected:
- // Called when the game starts or when spawned
- virtual void BeginPlay() override;
- public:
- // Called every frame
- virtual void Tick(float DeltaTime) override;
- // Called to bind functionality to input
- virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
- };
|