VRGroupBase.h 661 B

1234567891011121314151617181920212223242526272829
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include "GameFramework/Pawn.h"
  5. #include "VRGroupBase.generated.h"
  6. UCLASS()
  7. class TETREESEDEMO_API AVRGroupBase : public APawn
  8. {
  9. GENERATED_BODY()
  10. public:
  11. // Sets default values for this pawn's properties
  12. AVRGroupBase();
  13. protected:
  14. // Called when the game starts or when spawned
  15. virtual void BeginPlay() override;
  16. public:
  17. // Called every frame
  18. virtual void Tick(float DeltaTime) override;
  19. // Called to bind functionality to input
  20. virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
  21. };