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- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/Pawn.h"
- #include "VRGroupBase.generated.h"
- UCLASS()
- class TETREESEDEMO_API AVRGroupBase : public APawn
- {
- GENERATED_BODY()
- public:
-
- AVRGroupBase();
- protected:
-
- virtual void BeginPlay() override;
- public:
-
- virtual void Tick(float DeltaTime) override;
-
- virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
- };
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