VRGroupBase.cpp 707 B

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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #include "VRGroupBase.h"
  3. // Sets default values
  4. AVRGroupBase::AVRGroupBase()
  5. {
  6. // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
  7. PrimaryActorTick.bCanEverTick = true;
  8. }
  9. // Called when the game starts or when spawned
  10. void AVRGroupBase::BeginPlay()
  11. {
  12. Super::BeginPlay();
  13. }
  14. // Called every frame
  15. void AVRGroupBase::Tick(float DeltaTime)
  16. {
  17. Super::Tick(DeltaTime);
  18. }
  19. // Called to bind functionality to input
  20. void AVRGroupBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
  21. {
  22. Super::SetupPlayerInputComponent(PlayerInputComponent);
  23. }