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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
-
- #ifndef _AKFXTAILHANDLER_H_
- #define _AKFXTAILHANDLER_H_
- #include <AK/SoundEngine/Common/AkTypes.h>
- #include <AK/SoundEngine/Common/AkCommonDefs.h>
- #include <AK/Tools/Common/AkPlatformFuncs.h>
- /// Default value when effect has not enterred tail mode yet.
- #define AKFXTAILHANDLER_NOTINTAIL 0xFFFFFFFF
- /// Effect tail handling utility class.
- /// Handles varying number of tail frames from frame to frame (i.e. based on RTPC parameters).
- /// Handles effect revived (quit tail) and reenters etc.
- class AkFXTailHandler
- {
- public:
- /// Constructor
- inline AkFXTailHandler()
- : uTailFramesRemaining( AKFXTAILHANDLER_NOTINTAIL )
- , uTotalTailFrames(0) {}
- /// Handle FX tail and zero pads AkAudioBuffer if necessary
- inline void HandleTail(
- AkAudioBuffer * io_pBuffer,
- AkUInt32 in_uTotalTailFrames )
- {
- bool bPreStop = io_pBuffer->eState == AK_NoMoreData;
- if ( bPreStop )
- {
- // Tail not yet finished processing
- if ( uTailFramesRemaining > 0
- || io_pBuffer->uValidFrames > 0 // <-- there are valid frames, so last (maybe partially filled) buffer.
- )
- {
- // Not previously in tail, compute tail time
- if (uTailFramesRemaining == AKFXTAILHANDLER_NOTINTAIL
- || io_pBuffer->uValidFrames > 0 // <- ANY valid frames in the buffer should reset the tail.
- )
- {
- uTailFramesRemaining = in_uTotalTailFrames;
- uTotalTailFrames = in_uTotalTailFrames;
- }
- // Tail time changed, augment if necessary but preserve where we are so that effect will
- // still finish when constantly changing this based on RTPC parameters
- else if ( in_uTotalTailFrames > uTotalTailFrames )
- {
- AkUInt32 uFramesElapsed = uTotalTailFrames - uTailFramesRemaining;
- uTailFramesRemaining = in_uTotalTailFrames - uFramesElapsed;
- uTotalTailFrames = in_uTotalTailFrames;
- }
- // Always full buffers while in tail
- AkUInt32 uNumTailFrames = (AkUInt32)(io_pBuffer->MaxFrames()-io_pBuffer->uValidFrames);
- uTailFramesRemaining -= AkMin( uTailFramesRemaining, uNumTailFrames );
- io_pBuffer->ZeroPadToMaxFrames();
- if ( uTailFramesRemaining > 0 )
- io_pBuffer->eState = AK_DataReady;
- }
- }
- else
- {
- // Reset tail mode for next time if exits tail mode (on bus only)
- uTailFramesRemaining = AKFXTAILHANDLER_NOTINTAIL;
- }
- }
- inline bool HasTailRemaining() { return uTailFramesRemaining > 0; } // Also true when AKFXTAILHANDLER_NOTINTAIL
- protected:
- AkUInt32 uTailFramesRemaining; // AKFXTAILHANDLER_NOTINTAIL, otherwise value represents number of frames remaining in tail
- AkUInt32 uTotalTailFrames;
-
- };
- #endif // _AKFXTAILHANDLER_H_
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