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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- // Length of delay line is mapped on 4 frames boundary (i.e. may not be suited for reverberation for example)
- // This is not a delay line implementation, but rather just some services for memory managment related
- // to specific delay line execution needs as detailed by clients
- #include <AK/AkPlatforms.h>
- #include <AK/SoundEngine/Common/AkSpeakerConfig.h>
- #include <AK/SoundEngine/Common/AkTypes.h>
- #include <AK/SoundEngine/Common/IAkPluginMemAlloc.h>
- #include <AK/Tools/Common/AkPlatformFuncs.h>
- namespace AK
- {
- namespace DSP
- {
- template < class T_SAMPLETYPE >
- class CAkDelayLineMemory
- {
- public:
- CAkDelayLineMemory()
- : m_ppDelay( NULL )
- , m_uDelayLineLength( 0 )
- , m_uOffset( 0 )
- , m_uNumChannels( 0 )
- {
- }
- AKRESULT Init(
- AK::IAkPluginMemAlloc * in_pAllocator,
- AkUInt32 in_uDelayLineLength,
- AkUInt32 in_uNumChannels,
- bool in_bRestrictDelayLengthSIMD = true )
- {
- m_ppDelay = (T_SAMPLETYPE**)AK_PLUGIN_ALLOC( in_pAllocator, sizeof(T_SAMPLETYPE *) * in_uNumChannels );
- if ( m_ppDelay == NULL )
- return AK_InsufficientMemory;
- AkZeroMemSmall( m_ppDelay, sizeof(T_SAMPLETYPE *) * in_uNumChannels );
- m_uNumChannels = in_uNumChannels;
- if (in_bRestrictDelayLengthSIMD)
- {
- // Align delay length on 4 frame boundary to simplify DMA and SIMD alignement
- m_uDelayLineLength = AK_ALIGN_TO_NEXT_BOUNDARY( in_uDelayLineLength, 4 );
- }
- else
- {
- m_uDelayLineLength = in_uDelayLineLength;
- }
- m_uOffset = 0;
- if ( m_uDelayLineLength )
- {
- for ( AkUInt32 i = 0; i < m_uNumChannels; i++ )
- {
- m_ppDelay[i] = (T_SAMPLETYPE*)AK_PLUGIN_ALLOC( in_pAllocator, sizeof(T_SAMPLETYPE) * m_uDelayLineLength );
- if ( m_ppDelay[i] == NULL )
- return AK_InsufficientMemory;
- }
- }
- return AK_Success;
- }
- void Term( AK::IAkPluginMemAlloc * in_pAllocator )
- {
- if ( m_ppDelay )
- {
- for ( AkUInt32 i = 0; i < m_uNumChannels; i++ )
- {
- if ( m_ppDelay[i] )
- {
- AK_PLUGIN_FREE( in_pAllocator, m_ppDelay[i] );
- m_ppDelay[i] = NULL;
- }
- }
- AK_PLUGIN_FREE( in_pAllocator, m_ppDelay );
- }
- m_uDelayLineLength = 0;
- m_uNumChannels = 0;
- }
- void Reset( )
- {
- if ( m_uDelayLineLength )
- {
- for ( AkUInt32 i = 0; i < m_uNumChannels; i++ )
- {
- if (m_ppDelay[i])
- AkZeroMemLarge( (void*) m_ppDelay[i], m_uDelayLineLength*sizeof(T_SAMPLETYPE) );
- }
- }
- m_uOffset = 0;
- }
- AkForceInline AkUInt32 GetCurrentOffset()
- {
- return m_uOffset;
- }
- AkForceInline void SetCurrentOffset( AkUInt32 in_uOffset )
- {
- m_uOffset = in_uOffset;
- }
- AkForceInline AkUInt32 GetDelayLength()
- {
- return m_uDelayLineLength;
- }
- T_SAMPLETYPE * GetCurrentPointer( AkUInt32 in_uOffset, AkUInt32 in_uChannelIndex )
- {
- return m_ppDelay[in_uChannelIndex] + in_uOffset;
- }
- public:
- T_SAMPLETYPE ** m_ppDelay; // Delay lines for each channel
- AkUInt32 m_uDelayLineLength; // Total delay line length
- AkUInt32 m_uOffset; // Current delay line write position
- AkUInt32 m_uNumChannels; // Number of delayed channels
- };
- } // namespace DSP
- } // namespace AK
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