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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using System.IO;
- using UnrealBuildTool;
- public class Wwise : ModuleRules
- {
- public Wwise(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- WwiseHelper.AddDependencies(this, Target);
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "CoreUObject",
- "Engine"
- }
- );
- if (Target.bBuildEditor)
- {
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "UnrealEd",
- "AudiokineticTools"
- }
- );
- }
- WwiseAudioLinkEditor.Apply(this, Target);
- WwiseAudioLinkRuntime.Apply(this, Target);
- }
- public void AddOptionalModule(string Module, bool AddPublic = true)
- {
- #if UE_5_0_OR_LATER
- ConditionalAddModuleDirectory(
- EpicGames.Core.DirectoryReference.Combine(new EpicGames.Core.DirectoryReference(ModuleDirectory), "..", Module));
- #else
- ConditionalAddModuleDirectory(
- Tools.DotNETCommon.DirectoryReference.Combine(new Tools.DotNETCommon.DirectoryReference(ModuleDirectory), "..", Module));
- #endif
- ExternalDependencies.Add(Path.Combine(ModuleDirectory, "..", Module, Module + "_OptionalModule.Build.cs"));
- if (AddPublic)
- {
- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Public"));
- }
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Private"));
- }
- }
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