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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseResourceCookerModule.h"
- #include "Wwise/WwiseResourceCookerImpl.h"
- #include "GameDelegates.h"
- FDelegateHandle IWwiseResourceCookerModule::ModifyCookDelegateHandle;
- void IWwiseResourceCookerModule::StartupModule()
- {
- #if UE_5_0_OR_LATER
- // This StartupModule can be executed multiple times as more than one module can derive from the interface.
- // Use GetModule to load what the user wishes, and ignore the current "this".
- auto* This = GetModule();
- if (UNLIKELY(!This))
- {
- return;
- }
- // The act of GetModule() can StartupModule another one. Make sure we are not recursively set.
- if (ModifyCookDelegateHandle.IsValid())
- {
- return;
- }
- ModifyCookDelegateHandle = FGameDelegates::Get().GetModifyCookDelegate().AddRaw(This, &IWwiseResourceCookerModule::OnModifyCook);
- #endif
- }
- void IWwiseResourceCookerModule::ShutdownModule()
- {
- #if UE_5_0_OR_LATER
- if (!ModifyCookDelegateHandle.IsValid())
- {
- return;
- }
- FGameDelegates::Get().GetModifyCookDelegate().Remove(ModifyCookDelegateHandle);
- ModifyCookDelegateHandle.Reset();
- #endif
- }
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