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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Runtime/Launch/Resources/Version.h"
- #define UE_4_26_OR_LATER ((ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 26) || (ENGINE_MAJOR_VERSION >= 5))
- #define UE_4_27_OR_LATER ((ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 27) || (ENGINE_MAJOR_VERSION >= 5))
- #define UE_5_0_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 0)
- #define UE_5_1_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1)
- #define UE_5_2_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2)
- #define UE_5_3_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3)
- // PhysX (deprecated in UE5.0) and Chaos (mandatory in UE5.1) selection
- #if UE_5_1_OR_LATER
- #define AK_USE_CHAOS 1
- #define AK_USE_PHYSX 0
- #else
- #if defined(PHYSICS_INTERFACE_PHYSX) && PHYSICS_INTERFACE_PHYSX
- #define AK_USE_PHYSX 1
- #else
- #define AK_USE_PHYSX 0
- #endif
- #if defined(WITH_CHAOS) && WITH_CHAOS
- #define AK_USE_CHAOS 1
- #else
- #define AK_USE_CHAOS 0
- #endif
- #endif
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