WwiseUnrealDefines.h 1.9 KB

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  1. /*******************************************************************************
  2. The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
  3. Technology released in source code form as part of the game integration package.
  4. The content of this file may not be used without valid licenses to the
  5. AUDIOKINETIC Wwise Technology.
  6. Note that the use of the game engine is subject to the Unreal(R) Engine End User
  7. License Agreement at https://www.unrealengine.com/en-US/eula/unreal
  8. License Usage
  9. Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
  10. this file in accordance with the end user license agreement provided with the
  11. software or, alternatively, in accordance with the terms contained
  12. in a written agreement between you and Audiokinetic Inc.
  13. Copyright (c) 2023 Audiokinetic Inc.
  14. *******************************************************************************/
  15. #pragma once
  16. #include "Runtime/Launch/Resources/Version.h"
  17. #define UE_4_26_OR_LATER ((ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 26) || (ENGINE_MAJOR_VERSION >= 5))
  18. #define UE_4_27_OR_LATER ((ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 27) || (ENGINE_MAJOR_VERSION >= 5))
  19. #define UE_5_0_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 0)
  20. #define UE_5_1_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1)
  21. #define UE_5_2_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2)
  22. #define UE_5_3_OR_LATER (ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3)
  23. // PhysX (deprecated in UE5.0) and Chaos (mandatory in UE5.1) selection
  24. #if UE_5_1_OR_LATER
  25. #define AK_USE_CHAOS 1
  26. #define AK_USE_PHYSX 0
  27. #else
  28. #if defined(PHYSICS_INTERFACE_PHYSX) && PHYSICS_INTERFACE_PHYSX
  29. #define AK_USE_PHYSX 1
  30. #else
  31. #define AK_USE_PHYSX 0
  32. #endif
  33. #if defined(WITH_CHAOS) && WITH_CHAOS
  34. #define AK_USE_CHAOS 1
  35. #else
  36. #define AK_USE_CHAOS 0
  37. #endif
  38. #endif