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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- // Defines which features of the Wwise-Unreal integration are supported in which version of UE.
- #pragma once
- #include "WwiseUnrealDefines.h"
- #include "Containers/Ticker.h"
- // Styling naming changed between UE4 and UE5.
- #if WITH_EDITOR
- #if UE_5_0_OR_LATER
- #include "Styling/AppStyle.h"
- using FAkAppStyle = FAppStyle;
- #else
- #include "EditorStyleSet.h"
- using FAkAppStyle = FEditorStyle;
- #endif
- #endif
- // UE 5.0 typedefs
- #if UE_5_0_OR_LATER
- using FUnrealFloatVector = FVector3f;
- using FUnrealFloatVector2D = FVector2f;
- using FUnrealFloatPlane = FPlane4f;
- using FTickerDelegateHandle = FTSTicker::FDelegateHandle;
- using FCoreTickerType = FTSTicker;
- #else
- using FUnrealFloatVector = FVector;
- using FUnrealFloatVector2D = FVector2D;
- using FCoreTickerType = FTicker;
- using FUnrealFloatPlane = FPlane;
- using FTickerDelegateHandle = FDelegateHandle;
- #endif
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