1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using System.IO;
- using UnrealBuildTool;
- public class WwiseSoundEngine : ModuleRules
- {
- public WwiseSoundEngine(ReadOnlyTargetRules Target) : base(Target)
- {
- PublicDependencyModuleNames.AddRange(new string[] { "WwiseUtils" });
- WwiseSoundEngine_2022_1.Apply(this, Target);
- WwiseSoundEngine_2023_1.Apply(this, Target, true); // Latest version should be written with "latest" to true for logging purposes
- WwiseSoundEngine_Null.Apply(this, Target);
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "WwiseUtils"
- }
- );
- ExternalDependencies.Add("WwiseSoundEngineVersion.Build.cs");
- ExternalDependencies.Add("WwiseUEPlatform.Build.cs");
- bAllowConfidentialPlatformDefines = true;
- }
- public void AddSoundEngineDirectory(string Module, bool TargetSupported)
- {
- if (TargetSupported)
- {
- #if UE_5_0_OR_LATER
- ConditionalAddModuleDirectory(
- EpicGames.Core.DirectoryReference.Combine(new EpicGames.Core.DirectoryReference(ModuleDirectory), "..",
- Module));
- #else
- ConditionalAddModuleDirectory(
- Tools.DotNETCommon.DirectoryReference.Combine(new Tools.DotNETCommon.DirectoryReference(ModuleDirectory), "..", Module));
- #endif
- }
- ExternalDependencies.Add(Path.Combine(ModuleDirectory, "..", Module, Module + "_OptionalModule.Build.cs"));
- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Public"));
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Private"));
- #if UE_5_3_OR_LATER
- bLegacyParentIncludePaths = false;
- CppStandard = CppStandardVersion.Default;
- #endif
- }
- public void AddVersionHeaders(string Module, bool TargetSupported)
- {
- if (TargetSupported)
- {
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/" + Module + ".h\"");
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=F" + Module);
- PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=0");
- }
- else
- {
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/WwiseSoundEngine_Null.h\"");
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=FWwiseSoundEngine_Null");
- PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=1");
- }
- }
- }
|