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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
- License Usage
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "SWwiseReconcileItemView.h"
- void SWwiseReconcileListView::Construct(const FArguments& InArgs, TSharedRef<SWwiseReconcile> Owner)
- {
- WwiseReconcileWeak = Owner;
- SListView::Construct(InArgs);
- }
- TSharedRef<SWidget> SWwiseReconcileRow::GenerateWidgetForColumn(const FName& InColumnId)
- {
- auto ItemPtr = Item.Pin();
- if (!ItemPtr.IsValid())
- {
- return SNullWidget::NullWidget;
- }
- auto WwiseReconcile = WwiseReconcileWeak.Pin();
- check(WwiseReconcile .IsValid());
- // Create the widget for this item
- TSharedRef<SWidget> NewItemWidget = SNullWidget::NullWidget;
- auto Column = WwiseReconcile->GetColumns().FindRef(InColumnId);
- if (Column.IsValid())
- {
- NewItemWidget = Column->ConstructRowWidget(*ItemPtr.Get(), *this);
- }
- return NewItemWidget;
- }
- void SWwiseReconcileRow::Construct(const FArguments& InArgs, const TSharedRef<SWwiseReconcileListView>& ReconcileListView, TSharedRef<SWwiseReconcile>
- WwiseReconcile)
- {
- Item = InArgs._Item;
- WwiseReconcileWeak = WwiseReconcile;
- auto Args = FSuperRowType::FArguments();
- SMultiColumnTableRow<TSharedPtr<FWwiseReconcileItem>>::Construct(Args, ReconcileListView);
- }
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