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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkInclude.h"
- #include "WwiseUnrealObjectHelper.generated.h"
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUint64"))
- struct FAkUInt64Wrapper
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, Category = "Value", DisplayName = "UInt64 Value")
- uint64 UInt64Value = 0;
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUInt32"))
- struct FAkUInt32Wrapper
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, Category = "Value", DisplayName = "UInt32 Value")
- uint32 UInt32Value = 0;
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkOutputDeviceID"))
- struct FAkOutputDeviceID : public FAkUInt64Wrapper
- {
- GENERATED_BODY()
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUniqueID"))
- struct FAkUniqueID : public FAkUInt32Wrapper
- {
- GENERATED_BODY()
- };
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