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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using UnrealBuildTool;
- public struct WwiseAudioLinkRuntime
- {
- public static void Apply(Wwise WwiseModule, ReadOnlyTargetRules Target)
- {
- #if UE_5_1_OR_LATER
- WwiseModule.AddOptionalModule("WwiseAudioLinkRuntime");
- WwiseModule.PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "AudioLinkCore",
- "AudioLinkEngine",
- "SignalProcessing",
- "WwiseProcessing"
- }
- );
- #endif
- }
- }
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