12345678910111213141516171819202122232425262728293031323334 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "CoreMinimal.h"
- #include "WwiseBrowserForwards.h"
- #include "IWwiseBrowserColumn.h"
- class FSoundBankStatusColumn : public IWwiseBrowserColumn
- {
- FText GetDisplayedName(FWwiseTreeItemPtr TreeItem);
- public:
- virtual FName GetColumnId() override;
- virtual const TSharedRef<SWidget> ConstructRowWidget(FWwiseTreeItemPtr TreeItem,
- const STableRow<FWwiseTreeItemPtr>& Row) override;
- virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
- };
|