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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "SoundBankStatusColumn.h"
- #include "WwiseBrowserHelpers.h"
- #include "Widgets/SWidget.h"
- #include "Widgets/Layout/SSpacer.h"
- #include "Widgets/Text/STextBlock.h"
- #define LOCTEXT_NAMESPACE "AkAudio"
- FText FSoundBankStatusColumn::GetDisplayedName(FWwiseTreeItemPtr TreeItem)
- {
- if(!TreeItem->ShouldDisplayInfo())
- {
- return LOCTEXT("WwiseBrowserEmpty", "");
- }
- if(TreeItem->IsUAssetUpToDate())
- {
- return LOCTEXT("UAssetStatusUpToDate", "UAsset Up to Date");
- }
- else if(TreeItem->IsUAssetOutOfDate())
- {
- return LOCTEXT("UAssetOutOfDate", "UAsset Needs Update");
- }
- else if(TreeItem->IsRenamedInSoundBank())
- {
- return LOCTEXT("UAssetStatusRename", "Renamed in SoundBank");
- }
- else if(TreeItem->IsUAssetOrphaned())
- {
- return LOCTEXT("UAssetStatusOrphaned", "UAsset Orphaned");
- }
- else if(TreeItem->HasMultipleUAssets())
- {
- return LOCTEXT("UAssetStatusMultiple", "Multiple UAssets");
- }
- else if(TreeItem->IsUAssetMissing())
- {
- return LOCTEXT("UAssetStatusMissing", "UAsset Missing");
- }
- return LOCTEXT("UAssetStatusNotInSoundBank", "Not in SoundBank or Unreal");
- }
- FName FSoundBankStatusColumn::GetColumnId()
- {
- return FName("SoundBankStatus");
- }
- const TSharedRef<SWidget> FSoundBankStatusColumn::ConstructRowWidget(FWwiseTreeItemPtr TreeItem,
- const STableRow<FWwiseTreeItemPtr>& Row)
- {
- return SNew(SHorizontalBox)
- + SHorizontalBox::Slot()
- .AutoWidth()
- [
- SNew(SSpacer)
- .Size(8.f)
- ]
- + SHorizontalBox::Slot()
- .AutoWidth().
- VAlign(VAlign_Center)
- [
- SNew(STextBlock)
- .Text(GetDisplayedName(TreeItem))
- .ColorAndOpacity(WwiseBrowserHelpers::GetTextColor(TreeItem->IsUAssetUpToDate()))
- ];
- }
- SHeaderRow::FColumn::FArguments FSoundBankStatusColumn::ConstructHeaderRowColumn()
- {
- auto UEStatusColumnHeader = SHeaderRow::Column(GetColumnId());
- TAttribute<FText> UEStatusLabel;
- UEStatusLabel.Set(FText::FromString("SoundBanks vs UAssets"));
- UEStatusColumnHeader.DefaultLabel(UEStatusLabel);
- UEStatusColumnHeader.DefaultTooltip(LOCTEXT("SoundBankColumn_Tooltip", "The status of the UAssets compared to the information in the Generated SoundBanks."));
- return UEStatusColumnHeader;
- }
- #undef LOCTEXT_NAMESPACE
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