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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Framework/Application/SlateApplication.h"
- #include "Widgets/SCompoundWidget.h"
- #include "Editor.h"
- class IDetailLayoutBuilder;
- class IDetailCategoryBuilder;
- class UMaterialInterface;
- class UAkGeometryComponent;
- struct FAkGeometrySurfaceOverride;
- class UAkAcousticTexture;
- class SSurfacePropertiesLabels : public SCompoundWidget
- {
- public:
- SLATE_BEGIN_ARGS(SSurfacePropertiesLabels) {}
- SLATE_END_ARGS()
- AUDIOKINETICTOOLS_API void Construct(const FArguments& InArgs, FAkGeometrySurfaceOverride* InSurfaceOverride);
- private:
- FAkGeometrySurfaceOverride* SurfaceOverride = nullptr;
- EVisibility TransmissionLossVisibility() const;
- };
- class SAkGeometrySurfaceController : public SCompoundWidget
- {
- public:
- SLATE_BEGIN_ARGS(SAkGeometrySurfaceController) {}
- SLATE_END_ARGS()
- AUDIOKINETICTOOLS_API void Construct(const FArguments& InArgs
- , TWeakObjectPtr<UObject> ObjectBeingCustomized
- , const TSharedPtr<IDetailLayoutBuilder>& InLayoutBuilder
- );
- ~SAkGeometrySurfaceController();
- private:
- void BeginModify(FText TransactionText);
- void EndModify();
- virtual FAkGeometrySurfaceOverride* GetSurfaceOverride() const { return nullptr; }
- void BuildSlate();
- FString GetSelectedTextureAssetPath() const;
- void OnTextureAssetChanged(const FAssetData& InAssetData);
- TOptional<float> GetTransmissionLossValue() const;
- void OnTransmissionLossChanged(float NewValue, ETextCommit::Type Commit);
- EVisibility TransmissionLossVisibility() const;
- ECheckBoxState GetEnableTransmissionLossOverrideCheckBoxState() const;
- void OnEnableTransmissionLossOverrideChanged(ECheckBoxState NewState);
- UAkAcousticTexture* CurrentTexture = nullptr;
- /** The details layout in the editor */
- TWeakPtr<IDetailLayoutBuilder> LayoutBuilder = nullptr;
- /** The AkGeometryComponent being customized */
- mutable UAkGeometryComponent* ComponentBeingCustomized = nullptr;
- friend class SAkGeometryCollisionMeshSurfaceController;
- friend class SAkGeometryStaticMeshSurfaceController;
- };
- class SAkGeometryCollisionMeshSurfaceController : public SAkGeometrySurfaceController
- {
- private:
- virtual FAkGeometrySurfaceOverride* GetSurfaceOverride() const override;
- };
- class SAkGeometryStaticMeshSurfaceController : public SAkGeometrySurfaceController
- {
- public:
- AUDIOKINETICTOOLS_API void Construct(const FArguments& InArgs
- , TWeakObjectPtr<UObject> ObjectBeingCustomized
- , const TSharedPtr<IDetailLayoutBuilder>& InLayoutBuilder
- , UMaterialInterface* InMaterialKey
- );
- private:
- virtual FAkGeometrySurfaceOverride* GetSurfaceOverride() const override;
- UMaterialInterface* MaterialKey;
- };
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