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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "MovieSceneTrackEditor.h"
- #include "MovieSceneAkAudioEventTrack.h"
- #include "AssetRegistry/AssetData.h"
- /**
- * Tools for AkAudioEvent tracks
- */
- class FMovieSceneAkAudioEventTrackEditor
- : public FMovieSceneTrackEditor
- {
- public:
- /**
- * Constructor
- *
- * @param InSequencer The sequencer instance to be used by this tool
- */
- FMovieSceneAkAudioEventTrackEditor(TSharedRef<ISequencer> InSequencer);
- /**
- * Creates an instance of this class. Called by a sequencer
- *
- * @param OwningSequencer The sequencer instance to be used by this tool
- * @return The new instance of this class
- */
- static TSharedRef<ISequencerTrackEditor> CreateTrackEditor(TSharedRef<ISequencer> OwningSequencer);
- public:
- // ISequencerTrackEditor interface
- virtual void BuildObjectBindingTrackMenu(FMenuBuilder& MenuBuilder, const TArray<FGuid>& ObjectBindings, const UClass* ObjectClass) override;
- virtual void BuildAddTrackMenu(FMenuBuilder& MenuBuilder) override;
- virtual TSharedPtr<SWidget> BuildOutlinerEditWidget(const FGuid& ObjectBinding, UMovieSceneTrack* Track, const FBuildEditWidgetParams& Params) override;
- virtual bool HandleAssetAdded(UObject* Asset, const FGuid& TargetObjectGuid) override;
- virtual TSharedRef<ISequencerSection> MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding) override;
- virtual bool SupportsType(TSubclassOf<UMovieSceneTrack> Type) const override;
- virtual bool SupportsSequence(UMovieSceneSequence* InSequence) const override;
- virtual void BuildTrackContextMenu(FMenuBuilder& MenuBuilder, UMovieSceneTrack* Track) override;
- virtual const FSlateBrush* GetIconBrush() const override;
- private:
- /** Audio sub menu */
- TSharedRef<SWidget> BuildAudioSubMenu(UMovieSceneTrack* Track);
- /** Audio asset selected */
- void OnAudioAssetSelected(const FAssetData& AssetData, UMovieSceneTrack* Track);
- /** Creates a soundbank generation window. Iterates through all of the sections in the track and adds their required banks to the selected banks in the window.*/
- static void CreateGenerateSoundBanksWindowForAllSections(UMovieSceneTrack* in_pTrack);
- };
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