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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "AkReverbZoneDetailsCustomization.h"
- #include "AkReverbZone.h"
- #include "DetailLayoutBuilder.h"
- #include "DetailCategoryBuilder.h"
- #define LOCTEXT_NAMESPACE "AudiokineticTools"
- //////////////////////////////////////////////////////////////////////////
- // FAkReverbZoneDetailsCustomization
- FAkReverbZoneDetailsCustomization::FAkReverbZoneDetailsCustomization()
- {
- }
- TSharedRef<IDetailCustomization> FAkReverbZoneDetailsCustomization::MakeInstance()
- {
- return MakeShareable(new FAkReverbZoneDetailsCustomization());
- }
- void FAkReverbZoneDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
- {
- DetailLayout.EditCategory("ReverbZone", FText::GetEmpty(), ECategoryPriority::Important);
- }
- //////////////////////////////////////////////////////////////////////////
- #undef LOCTEXT_NAMESPACE
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