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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "StaticPluginWriter.generated.h"
- class FString;
- USTRUCT()
- struct FAkPluginInfo
- {
- GENERATED_BODY()
- public:
- FAkPluginInfo() = default;
- FAkPluginInfo(const FString& InName, uint32 InPluginID, const FString& InDLL)
- : Name(InName)
- , PluginID(InPluginID)
- , DLL(InDLL)
- {
- }
- UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
- FString Name;
- UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
- uint32 PluginID = 0;
- UPROPERTY(VisibleAnywhere, Category = "FAkPluginInfo")
- FString DLL;
- };
- namespace StaticPluginWriter
- {
- void OutputPluginInformation(const FString& Platform);
- }
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