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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Containers/UnrealString.h"
- #include "Containers/Array.h"
- #include "Dom/JsonObject.h"
- #include "HAL/ThreadSafeBool.h"
- #include "Widgets/Notifications/SNotificationList.h"
- #include "AssetManagement/WwiseProjectInfo.h"
- #include "WwiseUnrealHelper.h"
- DECLARE_STATS_GROUP(TEXT("AkSoundBankGeneration"), STATGROUP_AkSoundBankGenerationSource, STATCAT_Wwise);
- class AkSoundBankGenerationManager : public TSharedFromThis<AkSoundBankGenerationManager, ESPMode::ThreadSafe>
- {
- public:
- enum ESoundBankGenerationMode
- {
- WwiseConsole = 0,
- Commandlet,
- WAAPI
- };
- struct FInitParameters
- {
- TArray<FString> Platforms;
- TArray<FString> Languages;
- bool SkipLanguages = false;
- ESoundBankGenerationMode GenerationMode = WwiseConsole;
- };
- AkSoundBankGenerationManager(const FInitParameters& InitParameters);
- ~AkSoundBankGenerationManager();
- void Init();
- void DoGeneration();
- void SetOverrideWwiseConsolePath(const FString& value) { OverrideWwiseConsolePath = value; }
- private:
- void CreateNotificationItem();
- void Notify(const FString& key, const FString& message, const FString& AudioCuePath, bool bSuccess);
- void NotifyGenerationFailed();
- void NotifyGenerationSucceeded();
- void NotifyProfilingInProgress();
- void NotifyAuthoringUnavailable();
- void WrapUpGeneration(const bool bSuccess, const FString& BuilderName);
- void SetIsBuilding(bool bIsBuilding);
- TSharedPtr<SNotificationItem> NotificationItem;
- uint64 StartTime;
- FInitParameters InitParameters;
- IPlatformFile* PlatformFile = nullptr;
- //WwiseConsole generation
- bool WwiseConsoleGenerate();
- bool RunWwiseConsole(const FString& WwiseConsoleCommand, const FString& WwiseConsoleArguments);
- FString OverrideWwiseConsolePath;
- //WAAPI generation
- #if AK_SUPPORT_WAAPI
- bool WAAPIGenerate();
- bool SubscribeToGenerationDone();
- void CleanupWaapiSubscriptions();
- void OnSoundBankGenerationDone(uint64_t Id, TSharedPtr<FJsonObject> ResponseJson);
- #endif
- uint64 GenerationDoneSubscriptionId = 0;
- FDelegateHandle ConnectionLostHandle;
- FEvent* WaitForGenerationDoneEvent = nullptr;
- FThreadSafeBool WaapiGenerationSuccess = true;
- FThreadSafeBool bIsBuildingData = false;
- };
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