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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "AkGenerateSoundBanksTask.h"
- #include "AkWaapiClient.h"
- #include "Async/Async.h"
- AkGenerateSoundBanksTask::AkGenerateSoundBanksTask(const AkSoundBankGenerationManager::FInitParameters& InitParameters)
- {
- GenerationManager = MakeShared<AkSoundBankGenerationManager, ESPMode::ThreadSafe>(InitParameters);
- GenerationManager->Init();
- }
- AkGenerateSoundBanksTask::~AkGenerateSoundBanksTask()
- {
- }
- void AkGenerateSoundBanksTask::ExecuteForEditorPlatform()
- {
- AkSoundBankGenerationManager::FInitParameters InitParameters;
- InitParameters.Platforms = { FPlatformProperties::IniPlatformName() };
- if (FAkWaapiClient::IsProjectLoaded())
- {
- InitParameters.GenerationMode = AkSoundBankGenerationManager::ESoundBankGenerationMode::WAAPI;
- }
- CreateAndExecuteTask(InitParameters);
- }
- void AkGenerateSoundBanksTask::CreateAndExecuteTask(const AkSoundBankGenerationManager::FInitParameters& InitParameters)
- {
- AsyncTask(ENamedThreads::Type::AnyBackgroundThreadNormalTask, [InitParameters]
- {
- auto task = new FAsyncTask<AkGenerateSoundBanksTask>(InitParameters);
- task->StartSynchronousTask();
- task->EnsureCompletion();
- //Probably no longer necessary as we are no longer loading/unloading assets
- AsyncTask(ENamedThreads::GameThread, [task]
- {
- delete task;
- });
- });
- }
- void AkGenerateSoundBanksTask::DoWork()
- {
- GenerationManager->DoGeneration();
- }
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