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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "AkAudioMixer.h"
- #include "AkMixerPlatform.h"
- #include "AudioMixer.h"
- #include "AudioMixerDevice.h"
- #include "AkAudioModule.h"
- void FAkAudioMixerModule::StartupModule()
- {
- }
- void FAkAudioMixerModule::ShutdownModule()
- {
- }
- // Implementation of IAudioDeviceModule
- bool FAkAudioMixerModule::IsAudioMixerModule() const
- {
- return true;
- }
- Audio::IAudioMixerPlatformInterface* FAkAudioMixerModule::CreateAudioMixerPlatformInterface()
- {
- return new FAkMixerPlatform();
- }
- IMPLEMENT_MODULE( FAkAudioMixerModule, AkAudioMixer )
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