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- #pragma once
- #include <Mathematics/Vector.h>
- namespace WwiseGTE
- {
- template <int N, typename Real>
- class Line
- {
- public:
-
-
- Line()
- {
- origin.MakeZero();
- direction.MakeUnit(0);
- }
- Line(Vector<N, Real> const& inOrigin, Vector<N, Real> const& inDirection)
- :
- origin(inOrigin),
- direction(inDirection)
- {
- }
-
- Vector<N, Real> origin, direction;
- public:
-
- bool operator==(Line const& line) const
- {
- return origin == line.origin && direction == line.direction;
- }
- bool operator!=(Line const& line) const
- {
- return !operator==(line);
- }
- bool operator< (Line const& line) const
- {
- if (origin < line.origin)
- {
- return true;
- }
- if (origin > line.origin)
- {
- return false;
- }
- return direction < line.direction;
- }
- bool operator<=(Line const& line) const
- {
- return !line.operator<(*this);
- }
- bool operator> (Line const& line) const
- {
- return line.operator<(*this);
- }
- bool operator>=(Line const& line) const
- {
- return !operator<(line);
- }
- };
-
- template <typename Real>
- using Line2 = Line<2, Real>;
- template <typename Real>
- using Line3 = Line<3, Real>;
- }
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