WaitingRoomStart.xml 9.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SoundBanksInfo Platform="Windows" BasePlatform="Windows" SchemaVersion="16" SoundBankVersion="150">
  3. <SoundBanks>
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  5. <ObjectPath>WaitingRoomStart</ObjectPath>
  6. <ShortName>WaitingRoomStart</ShortName>
  7. <Path>Event/WaitingRoomStart.bnk</Path>
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  10. <ShortName>Music\231207_TETREES_map11_SEQ_Pt2_BPM116_Bar2.wav</ShortName>
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  25. <ShortName>Music\Artlist Original - Carmel Quartet - Background Tension Builder .wav</ShortName>
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  30. <ShortName>Music\231207_TETREES_map11_SEQ_Pt1_BPM130_Bar37.wav</ShortName>
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  34. <File Id="807747938" Language="SFX" Streaming="true" Location="Loose">
  35. <ShortName>Music\WaitingRoom_Test01.wav</ShortName>
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  39. <File Id="997643019" Language="SFX" Streaming="true" Location="Loose">
  40. <ShortName>Music\mee - I Feel You.wav</ShortName>
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  45. <ShortName>Music\Music_Loading.wav</ShortName>
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  47. <CachePath>SFX/Music/Music_Loading_FBC78EF0.wem</CachePath>
  48. </File>
  49. </Media>
  50. <Plugins>
  51. <ShareSets>
  52. <Plugin Id="3451596814" Name="Hall_Medium" ObjectPath="\Effects\Factory Effects\RoomVerb\Halls\Hall_Medium" GUID="{50286348-176A-4235-9E4C-CA5F73D87818}" LibName="Wwise RoomVerb" LibId="7733251"/>
  53. </ShareSets>
  54. </Plugins>
  55. <Events>
  56. <Event Id="2588086409" Name="WaitingRoomStart" ObjectPath="\Events\Default Work Unit\WaitingRoomStart" GUID="{76C5C591-16D3-456B-A333-08831C3A6A90}" DurationType="Infinite">
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  144. <ActionSetSwitchEntry GroupId="1205645828" Id="899110843" Name="WaitingRoomTest" ObjectPath="\Switches\Default Work Unit\MusicPlay\WaitingRoomTest" GUID="{98387694-F7CD-4B29-9AFF-BA4791DCBFC8}"/>
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  151. <SwitchGroup Id="1065338101" Name="WaitingRoomTrigger" ObjectPath="\Switches\Default Work Unit\WaitingRoomTrigger" GUID="{74B90E69-FFCE-4413-AA9A-134E92039010}">
  152. <Switches>
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  165. <Switches>
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  169. </SwitchGroup>
  170. </SwitchGroups>
  171. </SoundBank>
  172. </SoundBanks>
  173. <FileHash>{675E2CEC-9EF5-C085-2C0F-0DAE74AEC5C3}</FileHash>
  174. </SoundBanksInfo>