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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseGeneratedFiles.h"
- #include "Wwise/Metadata//WwiseMetadataRootFile.h"
- bool FWwiseGeneratedFiles::FPlatformFiles::IsValid() const
- {
- return !PlatformInfoFile.Get<0>().IsEmpty()
- && !PluginInfoFile.Get<0>().IsEmpty()
- && (!SoundbanksInfoFile.Get<0>().IsEmpty() || SoundBankFiles.Num() > 0);
- }
- void FWwiseGeneratedFiles::FPlatformFiles::Append(FPlatformFiles&& Rhs)
- {
- SoundBankFiles.Append(MoveTemp(Rhs.SoundBankFiles));
- MediaFiles.Append(MoveTemp(Rhs.MediaFiles));
- MetadataFiles.Append(MoveTemp(Rhs.MetadataFiles));
- ExtraFiles.Append(MoveTemp(Rhs.ExtraFiles));
- DirectoriesToWatch.Append(MoveTemp(Rhs.DirectoriesToWatch));
- LanguageDirectories.Append(MoveTemp(Rhs.LanguageDirectories));
- AutoSoundBankDirectories.Append(MoveTemp(Rhs.AutoSoundBankDirectories));
- }
- bool FWwiseGeneratedFiles::IsValid() const
- {
- return !GeneratedRootFiles.ProjectInfoFile.Get<0>().IsEmpty()
- && ProjectInfo.IsValid() && ProjectInfo->ProjectInfo;
- }
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