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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "IDirectoryWatcher.h"
- #include "Widgets/Notifications/SNotificationList.h"
- DECLARE_MULTICAST_DELEGATE(OnSoundBankGenerationDoneDelegate);
- class AUDIOKINETICTOOLS_API GeneratedSoundBanksDirectoryWatcher
- {
- public:
- bool DoesWwiseProjectExist();
- void CheckIfCachePathChanged();
- void Initialize();
- void Uninitialize(const bool bIsModuleShutdown = false);
- void StartWatchers();
- //Watch the SoundBankInfoCache.dat file. Changes to this file indicate that sound data generation is done
- bool StartCacheWatcher(const FString& CachePath);
- //Watch for changes to GeneratedSoundBanks folder, triggering a countdown timer to parse once no more changes are detected after a certain delay
- void StartSoundBanksWatcher(const FString& GeneratedSoundBanksFolder);
- void StopWatchers();
- void StopSoundBanksWatcher();
- void StopCacheWatcher();
- void RestartWatchers();
- void ConditionalRestartWatchers();
- bool ShouldRestartWatchers();
- OnSoundBankGenerationDoneDelegate OnSoundBanksGenerated;
- private:
- FString CachePath;
- FString SoundBankDirectory;
- void OnCacheChanged(const TArray<FFileChangeData>& ChangedFiles);
- void OnGeneratedSoundBanksChanged(const TArray<FFileChangeData>& ChangedFiles);
- void TimerTick(float DeltaSeconds);
- void EndParseTimer();
- void OnSoundBankGenerationDone() const;
- void NotifyFilesChanged();
- void HideNotification();
- void UpdateNotificationOnGenerationComplete() const;
- void UpdateNotification() const;
- FDelegateHandle GeneratedSoundBanksHandle;
- FDelegateHandle CacheChangedHandle;
- FDelegateHandle PostEditorTickHandle;
- FDelegateHandle ProjectParsedHandle;
- FDelegateHandle SettingsChangedHandle;
- FDelegateHandle UserSettingsChangedHandle;
- bool bParseTimerRunning = false;
- float ParseTimer= 0;
- const float ParseDelaySeconds = 10.0f;
- TSharedPtr<SNotificationItem> NotificationItem;
- bool bCacheFolderExists = false;
- bool bGeneratedSoundBanksFolderExists = false;
- };
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