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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "CoreMinimal.h"
- #include "Commandlets/Commandlet.h"
- #include "GenerateSoundBanksCommandlet.generated.h"
- /**
- *
- */
- UCLASS()
- class AUDIOKINETICTOOLS_API UGenerateSoundBanksCommandlet : public UCommandlet
- {
- GENERATED_BODY()
- public:
- UGenerateSoundBanksCommandlet();
- // UCommandlet interface
- virtual int32 Main(const FString& Params) override;
- private:
- void PrintHelp() const;
- };
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