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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
- License Usage
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- using UnrealBuildTool;
- using System.IO;
- using System.Linq;
- using System.Collections.Generic;
- #if UE_5_3_OR_LATER
- using Microsoft.Extensions.Logging;
- #elif UE_5_0_OR_LATER
- using EpicGames.Core;
- #else
- using Tools.DotNETCommon;
- #endif
- public struct WwiseSoundEngine_2023_1
- {
- private static List<string> AkLibs = new List<string>
- {
- "AkSoundEngine",
- "AkMemoryMgr",
- "AkStreamMgr",
- "AkMusicEngine",
- "AkSpatialAudio",
- "AkAudioInputSource",
- "AkVorbisDecoder",
- "AkMeterFX", // AkMeter does not have a dedicated DLL
- };
-
- public static void Apply(WwiseSoundEngine SE, ReadOnlyTargetRules Target, bool Latest = false)
- {
- #if UE_5_3_OR_LATER
- ILogger Logger = Target.Logger;
- #endif
- var VersionNumber = "2023_1";
- var ModuleName = "WwiseSoundEngine_" + VersionNumber;
- var ModuleDirectory = Path.Combine(SE.ModuleDirectory, "../" + ModuleName);
- if (!WwiseSoundEngineVersion.IsSoundEngineVersionSupported(SE.PluginDirectory, ModuleName))
- {
- // We are skipping this version since this Wwise Sound Engine is for a particular version only.
- return;
- }
- SE.PublicDefinitions.AddRange(WwiseSoundEngineVersion.GetVersionDefinesFromClassName(ModuleName));
- // If packaging as an Engine plugin, the UBT expects to already have a precompiled plugin available
- // This can be set to true so long as plugin was already precompiled
- SE.bUsePrecompiled = false;
- SE.bPrecompile = false;
- string ThirdPartyFolder = Path.Combine(SE.ModuleDirectory, "../../ThirdParty");
- var WwiseUEPlatformInstance = WwiseUEPlatform.GetWwiseUEPlatformInstance(Target, VersionNumber, ThirdPartyFolder);
- SE.PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
- SE.bAllowConfidentialPlatformDefines = true;
- if (!Latest)
- {
- #if UE_5_3_OR_LATER
- Logger.LogInformation("Using Wwise SoundEngine {VersionNumber} [{ConfigurationDir}]", VersionNumber, WwiseUEPlatformInstance.WwiseConfigurationDir);
- #else
- Log.TraceInformation("Using Wwise SoundEngine {0} [{1}]", VersionNumber, WwiseUEPlatformInstance.WwiseConfigurationDir);
- #endif
- }
- var IsWwiseTargetSupported = WwiseUEPlatformInstance.IsWwiseTargetSupported();
- SE.AddSoundEngineDirectory("WwiseSoundEngine_" + VersionNumber, IsWwiseTargetSupported);
- SE.AddVersionHeaders("WwiseSoundEngine_" + VersionNumber, IsWwiseTargetSupported);
- foreach (var Platform in GetAvailablePlatforms(ModuleDirectory))
- {
- SE.ExternalDependencies.Add(string.Format("{0}/WwiseUEPlatform_{1}_{2}.Build.cs", ModuleDirectory, VersionNumber, Platform));
- }
-
- if (Target.bBuildEditor)
- {
- foreach (var Platform in GetAvailablePlatforms(ModuleDirectory))
- {
- SE.PublicDefinitions.Add("AK_PLATFORM_" + Platform.ToUpper());
- }
- }
- SE.PublicIncludePaths.Add(Path.Combine(ThirdPartyFolder, "include"));
- SE.PublicDefinitions.Add("AK_UNREAL_MAX_CONCURRENT_IO=32");
- SE.PublicDefinitions.Add("AK_UNREAL_IO_GRANULARITY=32768");
- if (Target.Configuration == UnrealTargetConfiguration.Shipping || !IsWwiseTargetSupported)
- {
- SE.PublicDefinitions.Add("AK_OPTIMIZED");
- }
- else
- {
- SE.PublicDefinitions.Add("AK_ENABLE_ASSERTS");
- }
- if (Target.Configuration != UnrealTargetConfiguration.Shipping && WwiseUEPlatformInstance.SupportsCommunication)
- {
- AkLibs.Add("CommunicationCentral");
- SE.PublicDefinitions.Add("AK_ENABLE_COMMUNICATION=1");
- }
- else
- {
- SE.PublicDefinitions.Add("AK_ENABLE_COMMUNICATION=0");
- }
- if (WwiseUEPlatformInstance.SupportsAkAutobahn)
- {
- AkLibs.Add("AkAutobahn");
- SE.PublicDefinitions.Add("AK_SUPPORT_WAAPI=1");
- }
- else
- {
- SE.PublicDefinitions.Add("AK_SUPPORT_WAAPI=0");
- }
- if (WwiseUEPlatformInstance.SupportsOpus)
- {
- AkLibs.Add("AkOpusDecoder");
- SE.PublicDefinitions.Add("AK_SUPPORT_OPUS=1");
- }
- else
- {
- SE.PublicDefinitions.Add("AK_SUPPORT_OPUS=0");
- }
- if (WwiseUEPlatformInstance.SupportsDeviceMemory)
- {
- SE.PublicDefinitions.Add("AK_SUPPORT_DEVICE_MEMORY=1");
- }
- else
- {
- SE.PublicDefinitions.Add("AK_SUPPORT_DEVICE_MEMORY=0");
- }
- // Platform-specific dependencies
- SE.PublicDefinitions.AddRange(WwiseUEPlatformInstance.GetPublicDefinitions());
- SE.PublicDefinitions.Add(string.Format("WWISE_CONFIGURATION_DIR=\"{0}\"", WwiseUEPlatformInstance.WwiseConfigurationDir));
- SE.PublicDefinitions.Add(string.Format("WWISE_DSP_DIR=\"{0}\"", WwiseUEPlatformInstance.WwiseDspDir));
- if (IsWwiseTargetSupported)
- {
- SE.PublicSystemLibraries.AddRange(WwiseUEPlatformInstance.GetPublicSystemLibraries());
- AkLibs.AddRange(WwiseUEPlatformInstance.GetAdditionalWwiseLibs());
- var AdditionalProperty = WwiseUEPlatformInstance.GetAdditionalPropertyForReceipt(ModuleDirectory);
- if (AdditionalProperty != null)
- {
- SE.AdditionalPropertiesForReceipt.Add(AdditionalProperty.Item1, AdditionalProperty.Item2);
- }
- SE.PublicFrameworks.AddRange(WwiseUEPlatformInstance.GetPublicFrameworks());
- SE.PublicDelayLoadDLLs.AddRange(WwiseUEPlatformInstance.GetPublicDelayLoadDLLs());
- foreach (var RuntimeDependency in WwiseUEPlatformInstance.GetRuntimeDependencies())
- {
- SE.RuntimeDependencies.Add(RuntimeDependency);
- }
- SE.PublicAdditionalLibraries.AddRange(WwiseUEPlatformInstance.GetSanitizedAkLibList(AkLibs));
- }
- }
- private static List<string> GetAvailablePlatforms(string ModuleDir)
- {
- var FoundPlatforms = new List<string>();
- const string StartPattern = "WwiseUEPlatform_";
- const string EndPattern = ".Build.cs";
- foreach (var BuildCsFile in System.IO.Directory.GetFiles(ModuleDir, "*" + EndPattern))
- {
- if (BuildCsFile.Contains(StartPattern) && BuildCsFile.EndsWith(EndPattern))
- {
- var Platform = BuildCsFile.Remove(BuildCsFile.Length - EndPattern.Length).Split('_').Last();
- FoundPlatforms.Add(Platform);
- }
- }
- return FoundPlatforms;
- }
- }
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