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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/Loaded/WwiseLoadedEvent.h"
- #include "Wwise/Stats/ResourceLoader.h"
- #include <inttypes.h>
- FWwiseLoadedEventInfo::FWwiseLoadedEventInfo(const FWwiseLocalizedEventCookedData& InEvent,
- const FWwiseLanguageCookedData& InLanguage):
- LocalizedEventCookedData(InEvent),
- LanguageRef(InLanguage)
- {}
- bool FWwiseLoadedEventInfo::FLoadedData::IsLoaded() const
- {
- return bLoadedSwitchContainerLeaves || LoadedSoundBanks.Num() > 0 || LoadedExternalSources.Num() > 0 || LoadedMedia.Num() > 0 || LoadedRequiredGroupValues.Num() > 0;
- }
- FString FWwiseLoadedEventInfo::GetDebugString() const
- {
- if (const auto* CookedData = LocalizedEventCookedData.EventLanguageMap.Find(LanguageRef))
- {
- return FString::Printf(TEXT("%s in language %s (%" PRIu32 ")"),
- *CookedData->GetDebugString(),
- *LanguageRef.LanguageName.ToString(), LanguageRef.LanguageId);
- }
- else
- {
- return FString::Printf(TEXT("Event %s (%" PRIu32 ") unset for language %s (%" PRIu32 ")"),
- *LocalizedEventCookedData.DebugName.ToString(), LocalizedEventCookedData.EventId,
- *LanguageRef.LanguageName.ToString(), LanguageRef.LanguageId);
- }
- }
- FWwiseLoadedEventInfo::FWwiseLoadedEventInfo(const FWwiseLoadedEventInfo& InOriginal):
- LocalizedEventCookedData(InOriginal.LocalizedEventCookedData),
- LanguageRef(InOriginal.LanguageRef)
- {
- }
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