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- /*******************************************************************************
- The content of this file includes portions of the AUDIOKINETIC Wwise Technology
- released in source code form as part of the SDK installer package.
- Commercial License Usage
- Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
- may use this file in accordance with the end user license agreement provided
- with the software or, alternatively, in accordance with the terms contained in a
- written agreement between you and Audiokinetic Inc.
- Apache License Usage
- Alternatively, this file may be used under the Apache License, Version 2.0 (the
- "Apache License"); you may not use this file except in compliance with the
- Apache License. You may obtain a copy of the Apache License at
- http://www.apache.org/licenses/LICENSE-2.0.
- Unless required by applicable law or agreed to in writing, software distributed
- under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
- OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
- the specific language governing permissions and limitations under the License.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- // Length of delay line is mapped on 4 frames boundary (i.e. may not be suited for reverberation for example)
- // Handling code for triple buffering processing on position independent code platforms is provided
- // This is not a delay line implementation, but rather just some services for memory managment related
- // to specific delay line execution needs as detailed by clients
- #include <AK/AkPlatforms.h>
- #ifndef _AKDSP_DELAYLINEMEMORYSTREAM_
- #define _AKDSP_DELAYLINEMEMORYSTREAM_
- #include <AK/DSP/AkDelayLineMemory.h>
- namespace AK
- {
- namespace DSP
- {
- template < class T_SAMPLETYPE >
- class CAkDelayLineMemoryStream : public CAkDelayLineMemory< T_SAMPLETYPE >
- {
- public:
- T_SAMPLETYPE * GetCurrentPointer( AkUInt32 in_uOffset, AkUInt32 in_uChannelIndex )
- {
- return this->m_ppDelay[in_uChannelIndex] + in_uOffset;
- }
- };
- } // namespace DSP
- } // namespace AK
- #endif // _AKDSP_DELAYLINEMEMORYSTREAM_
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