/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #pragma once #include "Engine/GameEngine.h" #include "AkAudioDevice.h" #if WITH_EDITORONLY_DATA #include "Wwise/WwiseProjectDatabase.h" #include "Wwise/WwiseSharedPlatformId.h" #endif #include "AkPlatformInfo.generated.h" UCLASS() class AKAUDIO_API UAkPlatformInfo : public UObject { GENERATED_BODY() public: #if WITH_EDITORONLY_DATA static TMap UnrealTargetNameToSharedPlatformId; static TMap UnrealNameToPlatformInfo; virtual FString GetWwiseBankPlatformName(const TArray& AvailableWwisePlatforms) const { if (AvailableWwisePlatforms.Contains(WwisePlatform)) { return WwisePlatform; } return {}; } static FWwiseSharedPlatformId GetSharedPlatformInfo(const FString& PlatformName) { if (UnrealTargetNameToSharedPlatformId.Contains(PlatformName)) { return UnrealTargetNameToSharedPlatformId[PlatformName]; } const auto ProjectDatabase = FWwiseProjectDatabase::Get(); if (UNLIKELY(!ProjectDatabase)) { UE_LOG(LogAkAudio, Warning, TEXT("ProjectDatabase is not initialized")); return {}; } const FWwiseDataStructureScopeLock DataStructure(*ProjectDatabase); auto Platforms = DataStructure.GetPlatforms(); if (const auto* CurrentPlatformInfo = GetAkPlatformInfo(PlatformName)) { TArray AvailablePlatforms; for (auto WwisePlatform : Platforms) { AvailablePlatforms.Add(WwisePlatform.GetPlatformName().ToString()); } const FString WwisePlatformName = CurrentPlatformInfo->GetWwiseBankPlatformName(AvailablePlatforms); for (auto WwisePlatform : Platforms) { if (WwisePlatform.GetPlatformName().ToString() == WwisePlatformName) { UnrealTargetNameToSharedPlatformId.Add(PlatformName, WwisePlatform); return UnrealTargetNameToSharedPlatformId[PlatformName]; } } UE_LOG(LogAkAudio, Warning, TEXT("Could not find parsed platform that matches %s"), *CurrentPlatformInfo->WwisePlatform); return {}; } UE_LOG(LogAkAudio, Warning, TEXT("Could not find platform info for %s"), *PlatformName) return {}; } #endif static UAkPlatformInfo* GetAkPlatformInfo(const FString& PlatformName) { UAkPlatformInfo* RetVal = nullptr; #if WITH_EDITORONLY_DATA auto** FoundInfo = UnrealNameToPlatformInfo.Find(PlatformName); RetVal = FoundInfo ? *FoundInfo : nullptr; #endif if (!RetVal) { const FString PlatformInfoClassName = FString::Format(TEXT("Ak{0}PlatformInfo"), { *PlatformName }); #if UE_5_1_OR_LATER auto* PlatformInfoClass = UClass::TryFindTypeSlow(*PlatformInfoClassName); #else auto* PlatformInfoClass = FindObject(ANY_PACKAGE, *PlatformInfoClassName); #endif if (PlatformInfoClass) { RetVal = PlatformInfoClass->GetDefaultObject(); } } return RetVal; } FString WwisePlatform; FString Architecture; FString LibraryFileNameFormat; FString DebugFileNameFormat; bool bSupportsUPL = false; bool bUsesStaticLibraries = false; bool bForceReleaseConfig = false; };