// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2020 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Mathematics/DistRaySegment.h> #include <Mathematics/IntrIntervals.h> #include <Mathematics/IntrLine3Capsule3.h> // The queries consider the capsule to be a solid. // // The test-intersection queries are based on distance computations. namespace WwiseGTE { template <typename Real> class TIQuery<Real, Ray3<Real>, Capsule3<Real>> { public: struct Result { bool intersect; }; Result operator()(Ray3<Real> const& ray, Capsule3<Real> const& capsule) { Result result; DCPQuery<Real, Ray3<Real>, Segment3<Real>> rsQuery; auto rsResult = rsQuery(ray, capsule.segment); result.intersect = (rsResult.distance <= capsule.radius); return result; } }; template <typename Real> class FIQuery<Real, Ray3<Real>, Capsule3<Real>> : public FIQuery<Real, Line3<Real>, Capsule3<Real>> { public: struct Result : public FIQuery<Real, Line3<Real>, Capsule3<Real>>::Result { // No additional information to compute. }; Result operator()(Ray3<Real> const& ray, Capsule3<Real> const& capsule) { Result result; DoQuery(ray.origin, ray.direction, capsule, result); for (int i = 0; i < result.numIntersections; ++i) { result.point[i] = ray.origin + result.parameter[i] * ray.direction; } return result; } protected: void DoQuery(Vector3<Real> const& rayOrigin, Vector3<Real> const& rayDirection, Capsule3<Real> const& capsule, Result& result) { FIQuery<Real, Line3<Real>, Capsule3<Real>>::DoQuery(rayOrigin, rayDirection, capsule, result); if (result.intersect) { // The line containing the ray intersects the capsule; the // t-interval is [t0,t1]. The ray intersects the capsule as // long as [t0,t1] overlaps the ray t-interval [0,+infinity). std::array<Real, 2> rayInterval = { (Real)0, std::numeric_limits<Real>::max() }; FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery; auto iiResult = iiQuery(result.parameter, rayInterval); if (iiResult.intersect) { result.numIntersections = iiResult.numIntersections; result.parameter = iiResult.overlap; } else { result.intersect = false; result.numIntersections = 0; } } } }; }