/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #pragma once #include "AkAudioType.h" #include "Wwise/CookedData/WwiseGroupValueCookedData.h" #include "Wwise/Loaded/WwiseLoadedGroupValue.h" #include "Wwise/Info/WwiseGroupValueInfo.h" #include "AkGroupValue.generated.h" UCLASS(Abstract) class AKAUDIO_API UAkGroupValue : public UAkAudioType { GENERATED_BODY() public: UPROPERTY(Transient, VisibleAnywhere, Category = "AkGroupValue") FWwiseGroupValueCookedData GroupValueCookedData; #if WITH_EDITORONLY_DATA UPROPERTY(EditAnywhere, Category = "AkGroupValue") FWwiseGroupValueInfo GroupValueInfo; #endif UPROPERTY(meta =(Deprecated, DeprecationMessage="Use Group ID from Load Data. Used for migration from older versions.")) uint32 GroupShortID_DEPRECATED = 0; public: virtual void LoadData() override {LoadGroupValue();} virtual void UnloadData(bool bAsync = false) override {UnloadGroupValue(bAsync);} virtual AkUInt32 GetShortID() const override {return GroupValueCookedData.Id;} AkUInt32 GetGroupID() const {return GroupValueCookedData.GroupId;} #if WITH_EDITORONLY_DATA virtual FWwiseObjectInfo* GetInfoMutable() override {return &GroupValueInfo;} virtual FWwiseObjectInfo GetInfo() const override {return GroupValueInfo;} virtual void MigrateWwiseObjectInfo() override; virtual void ValidateShortID(FWwiseObjectInfo& WwiseInfo) const override; virtual bool SplitAssetName(FString& OutGroupName, FString& OutValueName) const; #endif protected : virtual void LoadGroupValue(){}; void UnloadGroupValue(bool bAsync); FWwiseLoadedGroupValuePtrAtomic LoadedGroupValue{nullptr}; };