/*******************************************************************************
The content of this file includes portions of the AUDIOKINETIC Wwise Technology
released in source code form as part of the SDK installer package.

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may use this file in accordance with the end user license agreement provided 
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"Apache License"); you may not use this file except in compliance with the 
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  Copyright (c) 2023 Audiokinetic Inc.
*******************************************************************************/

// IAkRTPCSubscriber.h

/// \file 
/// RTPC Subscriber interface.

#ifndef _IAK_RTPC_SUBSCRIBER_H_
#define _IAK_RTPC_SUBSCRIBER_H_

#include <AK/SoundEngine/Common/AkTypes.h>

namespace AK
{   
	/// Real-Time Parameter Control Subscriber interface.
	/// This interface must be implemented by every AK::IAkPluginParam implementation, allowing
	/// real-time editing with Wwise and in-game RTPC control.
	/// \akwarning
	/// The functions in this interface are not thread-safe, unless stated otherwise.
	/// \endakwarning
	/// \sa
	/// - AK::IAkPluginParam
	class IAkRTPCSubscriber
	{
	protected:
		/// Virtual destructor on interface to avoid warnings.
		virtual ~IAkRTPCSubscriber(){}

	public:
		/// This function will be called to notify the subscriber every time a selected value is entered or modified
		/// \return AK_Success if successful, AK_Fail otherwise
		virtual AKRESULT SetParam(
			AkPluginParamID in_paramID,         ///< Plug-in parameter ID
			const void *	in_pParam,          ///< Parameter value pointer
			AkUInt32		in_uParamSize		///< Parameter size
			) = 0;
	};
}

#endif //_IAK_RTPC_SUBSCRIBER_H_