/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unreal(R) Engine End User
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
 
License Usage
 
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2023 Audiokinetic Inc.
*******************************************************************************/

#pragma once

#include "MovieSceneAkTrack.h"
#include "IMovieScenePlayer.h"
#include "AkInclude.h"
#include "AkAudioEvent.h"
#if UE_4_26_OR_LATER
#include "Compilation/IMovieSceneTrackTemplateProducer.h"
#else
#include "MovieSceneBackwardsCompatibility.h"
#endif
#include "MovieSceneAkAudioEventTrack.generated.h"

class UMovieSceneAkAudioEventSection;

UCLASS(MinimalAPI)
class UMovieSceneAkAudioEventTrack
	: public UMovieSceneAkTrack
	, public IMovieSceneTrackTemplateProducer
{
	GENERATED_BODY()

public:
	UMovieSceneAkAudioEventTrack()
	{
#if WITH_EDITORONLY_DATA
		SetColorTint(FColor(0, 156, 255, 65));
#endif
	}

	AKAUDIO_API virtual UMovieSceneSection* CreateNewSection() override;
	virtual bool SupportsMultipleRows() const override { return true; }
	virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;

	AKAUDIO_API virtual FName GetTrackName() const override;

#if WITH_EDITORONLY_DATA
	AKAUDIO_API virtual FText GetDisplayName() const override;
#endif

#if WITH_EDITOR
	AKAUDIO_API bool AddNewEvent(FFrameNumber Time, UAkAudioEvent* Event, const FString& EventName = FString());

    void WorkUnitChangesDetectedFromSection(UMovieSceneAkAudioEventSection* in_pSection);
#endif

protected:
	AKAUDIO_API virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override;
};