/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ /*------------------------------------------------------------------------------------ includes. ------------------------------------------------------------------------------------*/ #include "AkWaapiUMG/Components/AkWwiseTreeSelector.h" #include "AkAudioDevice.h" #include "Widgets/Input/SButton.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Framework/Docking/TabManager.h" #include "Framework/Application/SlateApplication.h" #include "AkWaapiUMG/Components/WwiseUmgDragDropOp.h" #include "AkWaapiSlate/Widgets/Input/AkSSlider.h" /*------------------------------------------------------------------------------------ Defines ------------------------------------------------------------------------------------*/ #define LOCTEXT_NAMESPACE "AkWaapiUMG" /*------------------------------------------------------------------------------------ Implementation ------------------------------------------------------------------------------------*/ ///////////////////////////////////////////////////// // UAkWwiseTreeSelector UAkWwiseTreeSelector::UAkWwiseTreeSelector(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { AkSSlider::FArguments Defaults; } TSharedRef UAkWwiseTreeSelector::RebuildWidget() { TSharedPtr PickerWidget = nullptr; PickerWidget = SAssignNew(PickerButton, SButton) .ButtonStyle(FAkAudioStyle::Get(), "AudiokineticTools.HoverHintOnly") .ToolTipText(LOCTEXT("WwiseItemToolTipText", "Choose a Wwise Item")) .OnClicked(FOnClicked::CreateUObject(this, &UAkWwiseTreeSelector::HandleButtonClicked)) .ContentPadding(2.0f) .ForegroundColor(FSlateColor::UseForeground()) .IsFocusable(true) [ SNew(SImage) .Image(FAkAudioStyle::GetBrush("AudiokineticTools.Button_EllipsisIcon")) .ColorAndOpacity(FSlateColor::UseForeground()) ]; return SNew(SBorder) .BorderImage(FAkAudioStyle::GetBrush("AudiokineticTools.GroupBorder")) .Padding(FMargin(0.0f, 3.0f)) .BorderBackgroundColor(FLinearColor(.6, .6, .6, 1.0f)) [ SNew(SHorizontalBox) + SHorizontalBox::Slot() .Padding(FMargin(10.0f, 0.0f, 0.0f, 0.0f)) .AutoWidth() .VAlign(VAlign_Center) [ SAssignNew(ItemTextBlock, STextBlock) .IsEnabled(true) .ToolTipText(LOCTEXT("editable_Tooltip", "Item Name")) .MinDesiredWidth(300.f) .Text(FText::FromString(TEXT("Choose an item from the Wwise tree"))) ] + SHorizontalBox::Slot() .Padding(FMargin(0.0f, 0.0f, 10.0f, 0.0f)) .VAlign(VAlign_Center) .HAlign(HAlign_Right) [ PickerWidget.ToSharedRef() ] ]; } FReply UAkWwiseTreeSelector::HandleButtonClicked() { TSharedRef Window = SNew(SWindow) .Title(LOCTEXT("PropertyPickerWindowTitle", "Choose A Wwise Item")) .SizingRule(ESizingRule::UserSized) .AutoCenter(EAutoCenter::PreferredWorkArea) .ClientSize(FVector2D(350, 400)); Window->SetContent( SNew(SBorder) [ SAssignNew(WaapiPicker, SWaapiPicker) .RestrictContextMenu(true) .FocusSearchBoxWhenOpened(true) .SelectionMode(ESelectionMode::Single) .OnSelectionChanged(FOnSelectionChanged::CreateUObject(this, &UAkWwiseTreeSelector::TreeSelectionChanged)) .OnDragDetected(FOnDragDetected::CreateUObject(this, &UAkWwiseTreeSelector::HandleOnDragDetected)) ] ); #if WITH_EDITOR TSharedPtr RootWindow = FGlobalTabmanager::Get()->GetRootWindow(); FSlateApplication::Get().AddWindowAsNativeChild(Window, RootWindow.ToSharedRef()); #endif//WITH_EDITOR return FReply::Handled(); } void UAkWwiseTreeSelector::SynchronizeProperties() { Super::SynchronizeProperties(); } void UAkWwiseTreeSelector::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); ItemTextBlock.Reset(); WaapiPicker.Reset(); PickerButton.Reset(); PickerMenu.Reset(); } void UAkWwiseTreeSelector::TreeSelectionChanged(TSharedPtr< FWwiseTreeItem > TreeItem, ESelectInfo::Type SelectInfo) { if (TreeItem.IsValid()) { ItemTextBlock->SetText(FText::FromString(TreeItem->DisplayName)); if (OnSelectionChanged.IsBound()) { OnSelectionChanged.Broadcast(TreeItem->ItemId); } } } FReply UAkWwiseTreeSelector::HandleOnDragDetected(const FGeometry& Geometry, const FPointerEvent& MouseEvent) { if (MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton) && WaapiPicker.IsValid()) { const TArray>& ItemsSelected = WaapiPicker->GetSelectedItems(); if (ItemsSelected.Num() == 1) { if (OnItemDragged.IsBound()) { OnItemDragged.Broadcast(ItemsSelected[0]->ItemId, ItemsSelected[0]->DisplayName); } return FReply::Handled().BeginDragDrop(FWwiseUmgDragDropOp::New(ItemsSelected)); } } return FReply::Unhandled(); } #if WITH_EDITOR const FText UAkWwiseTreeSelector::GetPaletteCategory() { return LOCTEXT("Wwise", "Wwise"); } #endif // ///////////////////////////////////////////////////// #undef LOCTEXT_NAMESPACE