// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2020 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include // A box has center C, axis directions U[i], and extents e[i]. The set // {U[0],...,U[N-1]} is orthonormal, which means the vectors are // unit-length and mutually perpendicular. The extents are nonnegative; // zero is allowed, meaning the box is degenerate in the corresponding // direction. A point X is represented in box coordinates by // X = C + y[0]*U[0] + y[1]*U[1]. This point is inside or on the // box whenever |y[i]| <= e[i] for all i. namespace WwiseGTE { template class OrientedBox { public: // Construction and destruction. The default constructor sets the // center to (0,...,0), axis d to Vector::Unit(d) and // extent d to +1. OrientedBox() { center.MakeZero(); for (int i = 0; i < N; ++i) { axis[i].MakeUnit(i); extent[i] = (Real)1; } } OrientedBox(Vector const& inCenter, std::array, N> const& inAxis, Vector const& inExtent) : center(inCenter), axis(inAxis), extent(inExtent) { } // Compute the vertices of the box. If index i has the bit pattern // i = b[N-1]...b[0], then // vertex[i] = center + sum_{d=0}^{N-1} sign[d] * extent[d] * axis[d] // where sign[d] = 2*b[d] - 1. void GetVertices(std::array, (1 << N)>& vertex) const { unsigned int const dsup = static_cast(N); std::array, N> product; for (unsigned int d = 0; d < dsup; ++d) { product[d] = extent[d] * axis[d]; } int const imax = (1 << N); for (int i = 0; i < imax; ++i) { vertex[i] = center; for (unsigned int d = 0, mask = 1; d < dsup; ++d, mask <<= 1) { Real sign = (i & mask ? (Real)1 : (Real)-1); vertex[i] += sign * product[d]; } } } // Public member access. It is required that extent[i] >= 0. Vector center; std::array, N> axis; Vector extent; public: // Comparisons to support sorted containers. bool operator==(OrientedBox const& box) const { return center == box.center && axis == box.axis && extent == box.extent; } bool operator!=(OrientedBox const& box) const { return !operator==(box); } bool operator< (OrientedBox const& box) const { if (center < box.center) { return true; } if (center > box.center) { return false; } if (axis < box.axis) { return true; } if (axis > box.axis) { return false; } return extent < box.extent; } bool operator<=(OrientedBox const& box) const { return !box.operator<(*this); } bool operator> (OrientedBox const& box) const { return box.operator<(*this); } bool operator>=(OrientedBox const& box) const { return !operator<(box); } }; // Template aliases for convenience. template using OrientedBox2 = OrientedBox<2, Real>; template using OrientedBox3 = OrientedBox<3, Real>; }