/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #pragma once #include "AkAudioType.h" #include "Wwise/CookedData/WwiseInitBankCookedData.h" #include "Wwise/Loaded/WwiseLoadedInitBank.h" #if WITH_EDITORONLY_DATA #include "Wwise/Info/WwiseObjectInfo.h" #endif #include "AkInitBank.generated.h" UCLASS() class AKAUDIO_API UAkInitBank : public UAkAudioType { GENERATED_BODY() public: UPROPERTY(Transient) FWwiseInitBankCookedData InitBankCookedData; #if WITH_EDITORONLY_DATA void PrepareCookedData(); #endif TArray GetLanguages(); public: UAkInitBank():LoadedInitBank(nullptr){} #if WITH_EDITORONLY_DATA void CookAdditionalFilesOverride(const TCHAR* PackageFilename, const ITargetPlatform* TargetPlatform, TFunctionRef WriteAdditionalFile) override; virtual void BeginCacheForCookedPlatformData(const ITargetPlatform* TargetPlatform) override; virtual FWwiseObjectInfo* GetInfoMutable() override; #endif virtual void UnloadData(bool bAsync = false) override; void LoadInitBank(); void UnloadInitBank(bool bAsync); protected: void Serialize(FArchive& Ar) override; #if WITH_EDITORONLY_DATA virtual void MigrateWwiseObjectInfo() override; #endif FWwiseLoadedInitBankPtrAtomic LoadedInitBank{nullptr}; };