/******************************************************************************* The content of this file includes portions of the AUDIOKINETIC Wwise Technology released in source code form as part of the SDK installer package. Commercial License Usage Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Apache License Usage Alternatively, this file may be used under the Apache License, Version 2.0 (the "Apache License"); you may not use this file except in compliance with the Apache License. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0. Unless required by applicable law or agreed to in writing, software distributed under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the License. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #ifndef _AKLOCK_H_ #define _AKLOCK_H_ #include #include //For CRITICAL_SECTION //----------------------------------------------------------------------------- // CAkLock class //----------------------------------------------------------------------------- class CAkLock { public: /// Constructor CAkLock() { ::InitializeCriticalSection( &m_csLock ); } /// Destructor ~CAkLock() { ::DeleteCriticalSection( &m_csLock ); } /// Lock inline AKRESULT Lock( void ) { ::EnterCriticalSection( &m_csLock ); return AK_Success; } /// Unlock inline AKRESULT Unlock( void ) { ::LeaveCriticalSection( &m_csLock ); return AK_Success; } /* // Returns AK_Success if lock aquired, AK_Fail otherwise. inline AKRESULT Trylock( void ) { if ( ::TryEnterCriticalSection( &m_csLock ) ) return AK_Success; return AK_Fail; } */ private: CRITICAL_SECTION m_csLock; ///< Platform specific lock }; #endif // _AKLOCK_H_