/******************************************************************************* The content of this file includes portions of the AUDIOKINETIC Wwise Technology released in source code form as part of the SDK installer package. Commercial License Usage Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Apache License Usage Alternatively, this file may be used under the Apache License, Version 2.0 (the "Apache License"); you may not use this file except in compliance with the Apache License. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0. Unless required by applicable law or agreed to in writing, software distributed under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the License. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ // AkSyncLoader.h /// \file /// Class for synchronous calls of asynchronous models #ifndef _AK_SYNC_CALLER_H_ #define _AK_SYNC_CALLER_H_ #include namespace AK { namespace SoundEngine { /// AkSyncLoader: Init to create a sync event, call the asynchronous method, passing /// it the address of this object as the cookie, then call Wait. class AkSyncCaller { public: #if defined(AK_SUPPORT_THREADS) /// Initialize. AKRESULT Init() { if ( AKPLATFORM::AkCreateEvent( m_hEvent ) != AK_Success ) { AKASSERT( !"Could not create synchronization event" ); return AK_Fail; } return AK_Success; } /// Wait until the async function calls its callback. AKRESULT Wait( AKRESULT in_eResult ) { if ( in_eResult != AK_Success ) { AKPLATFORM::AkDestroyEvent( m_hEvent ); return in_eResult; } // Task queueing successful. Block until completion. AKPLATFORM::AkWaitForEvent( m_hEvent ); AKPLATFORM::AkDestroyEvent( m_hEvent ); return m_eResult; } /// Call this from callback to release blocked thread. inline void Done() { AKPLATFORM::AkSignalEvent( m_hEvent ); } #else AKRESULT Init() { m_bIsDone = false; return AK_Success; } inline bool IsDone() { return m_bIsDone; } inline void Done() { m_bIsDone = true; } #endif AKRESULT m_eResult; ///< Operation result private: #if defined(AK_SUPPORT_THREADS) AkEvent m_hEvent; ///< Sync event #else bool m_bIsDone; #endif }; } } #endif // _AK_SYNC_CALLER_H_