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/// \file
///! Definition of callbacks used for the Audio Input Plugin
///
Wwise source name: AudioInput
///
Library file: AkAudioInputSource.lib
#pragma once
#define AKSOURCEID_AUDIOINPUT 200
////////////////////////////////////////////////////////////////////////////////////////////
// API external to the plug-in, to be used by the game.
/// Callback requesting for the AkAudioFormat to use for the plug-in instance.
/// Refer to the Source Input plugin documentation to learn more about the valid formats.
/// \sa \ref soundengine_plugins_source
AK_CALLBACK(void, AkAudioInputPluginGetFormatCallbackFunc)(
AkPlayingID in_playingID, ///< Playing ID (same that was returned from the PostEvent call).
AkAudioFormat& io_AudioFormat ///< Already filled format, modify it if required.
);
/// Function that returns the Gain to be applied to the Input Plugin.
/// [0..1] range where 1 is maximum volume.
AK_CALLBACK(AkReal32, AkAudioInputPluginGetGainCallbackFunc)(
AkPlayingID in_playingID ///< Playing ID (same that was returned from the PostEvent call).
);
/// Callback requesting for new data for playback.
/// \param in_playingID Playing ID (same that was returned from the PostEvent call)
/// \param io_pBufferOut Buffer to fill
/// \remarks See IntegrationDemo sample for a sample on how to implement it.
AK_CALLBACK(void, AkAudioInputPluginExecuteCallbackFunc)(
AkPlayingID in_playingID,
AkAudioBuffer* io_pBufferOut
);
/// This function should be called at the same place the AudioInput plug-in is being registered.
AK_EXTERNAPIFUNC(void, SetAudioInputCallbacks)(
AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback,
AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback = NULL, // Optional
AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback = NULL // Optional
);
////////////////////////////////////////////////////////////////////////////////////////////