// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2020 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Mathematics/DistSegment3Triangle3.h> namespace WwiseGTE { template <typename Real> class DCPQuery<Real, Triangle3<Real>, Triangle3<Real>> { public: struct Result { Real distance, sqrDistance; Real triangle0Parameter[3], triangle1Parameter[3]; Vector3<Real> closestPoint[2]; }; Result operator()(Triangle3<Real> const& triangle0, Triangle3<Real> const& triangle1) { Result result; DCPQuery<Real, Segment3<Real>, Triangle3<Real>> stQuery; typename DCPQuery<Real, Segment3<Real>, Triangle3<Real>>::Result stResult; result.sqrDistance = std::numeric_limits<Real>::max(); // Compare edges of triangle0 to the interior of triangle1. for (int i0 = 2, i1 = 0; i1 < 3; i0 = i1++) { Vector3<Real> segCenter = (Real)0.5 * (triangle0.v[i0] + triangle0.v[i1]); Vector3<Real> segDirection = triangle0.v[i1] - triangle0.v[i0]; Real segExtent = (Real)0.5 * Normalize(segDirection); Segment3<Real> edge(segCenter, segDirection, segExtent); stResult = stQuery(edge, triangle1); if (stResult.sqrDistance < result.sqrDistance) { result.distance = stResult.distance; result.sqrDistance = stResult.sqrDistance; // ratio is in [-1,1] Real ratio = stResult.segmentParameter / segExtent; result.triangle0Parameter[i0] = (Real)0.5 * ((Real)1 - ratio); result.triangle0Parameter[i1] = (Real)1 - result.triangle0Parameter[i0]; result.triangle0Parameter[3 - i0 - i1] = (Real)0; result.triangle1Parameter[0] = stResult.triangleParameter[0]; result.triangle1Parameter[1] = stResult.triangleParameter[1]; result.triangle1Parameter[2] = stResult.triangleParameter[2]; result.closestPoint[0] = stResult.closestPoint[0]; result.closestPoint[1] = stResult.closestPoint[1]; } } // Compare edges of triangle1 to the interior of triangle0. for (int i0 = 2, i1 = 0; i1 < 3; i0 = i1++) { Vector3<Real> segCenter = (Real)0.5 * (triangle1.v[i0] + triangle1.v[i1]); Vector3<Real> segDirection = triangle1.v[i1] - triangle1.v[i0]; Real segExtent = (Real)0.5 * Normalize(segDirection); Segment3<Real> edge(segCenter, segDirection, segExtent); stResult = stQuery(edge, triangle0); if (stResult.sqrDistance < result.sqrDistance) { result.distance = stResult.distance; result.sqrDistance = stResult.sqrDistance; Real ratio = stResult.segmentParameter / segExtent; // in [-1,1] result.triangle0Parameter[0] = stResult.triangleParameter[0]; result.triangle0Parameter[1] = stResult.triangleParameter[1]; result.triangle0Parameter[2] = stResult.triangleParameter[2]; result.triangle1Parameter[i0] = (Real)0.5 * ((Real)1 - ratio); result.triangle1Parameter[i1] = (Real)1 - result.triangle0Parameter[i0]; result.triangle1Parameter[3 - i0 - i1] = (Real)0; result.closestPoint[0] = stResult.closestPoint[0]; result.closestPoint[1] = stResult.closestPoint[1]; } } return result; } }; }