// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2020 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Mathematics/IntrLine3AlignedBox3.h> #include <Mathematics/OrientedBox.h> // The test-intersection queries use the method of separating axes. // https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf // The find-intersection queries use parametric clipping against the six // faces of the box. The find-intersection queries use Liang-Barsky // clipping. The queries consider the box to be a solid. The algorithms // are described in // https://www.geometrictools.com/Documentation/IntersectionLineBox.pdf namespace WwiseGTE { template <typename Real> class TIQuery<Real, Line3<Real>, OrientedBox3<Real>> : public TIQuery<Real, Line3<Real>, AlignedBox3<Real>> { public: struct Result : public TIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result { // No additional relevant information to compute. }; Result operator()(Line3<Real> const& line, OrientedBox3<Real> const& box) { // Transform the line to the oriented-box coordinate system. Vector3<Real> diff = line.origin - box.center; Vector3<Real> lineOrigin { Dot(diff, box.axis[0]), Dot(diff, box.axis[1]), Dot(diff, box.axis[2]) }; Vector3<Real> lineDirection { Dot(line.direction, box.axis[0]), Dot(line.direction, box.axis[1]), Dot(line.direction, box.axis[2]) }; Result result; this->DoQuery(lineOrigin, lineDirection, box.extent, result); return result; } }; template <typename Real> class FIQuery<Real, Line3<Real>, OrientedBox3<Real>> : public FIQuery<Real, Line3<Real>, AlignedBox3<Real>> { public: struct Result : public FIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result { // No additional relevant information to compute. }; Result operator()(Line3<Real> const& line, OrientedBox3<Real> const& box) { // Transform the line to the oriented-box coordinate system. Vector3<Real> diff = line.origin - box.center; Vector3<Real> lineOrigin { Dot(diff, box.axis[0]), Dot(diff, box.axis[1]), Dot(diff, box.axis[2]) }; Vector3<Real> lineDirection { Dot(line.direction, box.axis[0]), Dot(line.direction, box.axis[1]), Dot(line.direction, box.axis[2]) }; Result result; this->DoQuery(lineOrigin, lineDirection, box.extent, result); for (int i = 0; i < result.numPoints; ++i) { result.point[i] = line.origin + result.lineParameter[i] * line.direction; } return result; } }; }