[/Script/EngineSettings.GeneralProjectSettings] ProjectID=6366DB224CD7D7BB17475E8EC98FF944 ProjectName=Third Person BP Game Template [/Script/UnrealEd.ProjectPackagingSettings] Build=IfProjectHasCode BuildConfiguration=PPBC_Development BuildTarget= FullRebuild=False ForDistribution=False IncludeDebugFiles=False BlueprintNativizationMethod=Disabled bIncludeNativizedAssetsInProjectGeneration=False bExcludeMonolithicEngineHeadersInNativizedCode=False UsePakFile=True bUseIoStore=True bUseZenStore=False bMakeBinaryConfig=False bGenerateChunks=False bGenerateNoChunks=False bChunkHardReferencesOnly=False bForceOneChunkPerFile=False MaxChunkSize=0 bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") WriteBackMetadataToAssetRegistry=Disabled bCompressed=True PackageCompressionFormat=Oodle bForceUseProjectCompressionFormatIgnoreHardwareOverride=False PackageAdditionalCompressionOptions= PackageCompressionMethod=Kraken PackageCompressionLevel_DebugDevelopment=4 PackageCompressionLevel_TestShipping=5 PackageCompressionLevel_Distribution=7 PackageCompressionMinBytesSaved=1024 PackageCompressionMinPercentSaved=5 bPackageCompressionEnableDDC=False PackageCompressionMinSizeToConsiderDDC=0 HttpChunkInstallDataVersion= IncludePrerequisites=True IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=True bDeterministicShaderCodeOrder=False bSharedMaterialNativeLibraries=True ApplocalPrerequisitesDirectory=(Path="") IncludeCrashReporter=False InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en LocalizationTargetCatchAllChunkId=0 bCookAll=False bCookMapsOnly=False bSkipEditorContent=False bSkipMovies=False -IniKeyDenylist=KeyStorePassword -IniKeyDenylist=KeyPassword -IniKeyDenylist=rsa.privateexp -IniKeyDenylist=rsa.modulus -IniKeyDenylist=rsa.publicexp -IniKeyDenylist=aes.key -IniKeyDenylist=SigningPublicExponent -IniKeyDenylist=SigningModulus -IniKeyDenylist=SigningPrivateExponent -IniKeyDenylist=EncryptionKey -IniKeyDenylist=DevCenterUsername -IniKeyDenylist=DevCenterPassword -IniKeyDenylist=IOSTeamID -IniKeyDenylist=SigningCertificate -IniKeyDenylist=MobileProvision -IniKeyDenylist=IniKeyDenylist -IniKeyDenylist=IniSectionDenylist +IniKeyDenylist=KeyStorePassword +IniKeyDenylist=KeyPassword +IniKeyDenylist=rsa.privateexp +IniKeyDenylist=rsa.modulus +IniKeyDenylist=rsa.publicexp +IniKeyDenylist=aes.key +IniKeyDenylist=SigningPublicExponent +IniKeyDenylist=SigningModulus +IniKeyDenylist=SigningPrivateExponent +IniKeyDenylist=EncryptionKey +IniKeyDenylist=DevCenterUsername +IniKeyDenylist=DevCenterPassword +IniKeyDenylist=IOSTeamID +IniKeyDenylist=SigningCertificate +IniKeyDenylist=MobileProvision +IniKeyDenylist=IniKeyDenylist +IniKeyDenylist=IniSectionDenylist -IniSectionDenylist=HordeStorageServers -IniSectionDenylist=StorageServers +IniSectionDenylist=HordeStorageServers +IniSectionDenylist=StorageServers +DirectoriesToAlwaysCook=(Path="/Wwise/WwiseTree") +DirectoriesToAlwaysCook=(Path="/Wwise/WwiseTypes") [/Script/AkAudio.AkSettings] MaxSimultaneousReverbVolumes=4 WwiseProjectPath=(FilePath="codeTetrees_WwiseProject/codeTetrees_WwiseProject.wproj") RootOutputPath=(Path="../codeTetrees_WwiseProject/SoundBanks") WwiseStagingDirectory=(Path="WwiseAudio") bSoundBanksTransfered=True bAssetsMigrated=True bProjectMigrated=True DefaultOcclusionCollisionChannel=ECC_Visibility DefaultFitToGeometryCollisionChannel=ECC_WorldStatic AkGeometryMap=() DefaultAcousticTexture=None DefaultTransmissionLoss=0.000000 GeometrySurfacePropertiesTable=/Game/WwiseAudio/DefaultGeometrySurfacePropertiesTable.DefaultGeometrySurfacePropertiesTable GlobalDecayAbsorption=0.500000 DefaultReverbAuxBus=/Game/WwiseAudio/NewAkAuxBusTest.NewAkAuxBusTest EnvironmentDecayAuxBusMap=() ReverbAssignmentTable=/Game/WwiseAudio/DefaultReverbAssignmentTable.DefaultReverbAssignmentTable HFDampingName= DecayEstimateName= TimeToFirstReflectionName= HFDampingRTPC=None DecayEstimateRTPC=None TimeToFirstReflectionRTPC=None AudioInputEvent=/Game/WwiseAudio/PlayAudioInput.PlayAudioInput SplitSwitchContainerMedia=False SplitMediaPerFolder=False UseEventBasedPackaging=False UnrealCultureToWwiseCulture=(("en", "English(US)")) DefaultAssetCreationPath=/Game/WwiseAudio InitBank=/Game/WwiseAudio/InitBank.InitBank AudioRouting=AudioLink bWwiseSoundEngineEnabled=True bWwiseAudioLinkEnabled=True bAkAudioMixerEnabled=False MigratedEnableMultiCoreRendering=True FixupRedirectorsDuringMigration=False