/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #include "MovieSceneAkAudioRTPCSection.h" #include "AkAudioDevice.h" #include "AkCustomVersion.h" #include "MovieSceneAkAudioRTPCTemplate.h" #include "Channels/MovieSceneChannelProxy.h" #include "Channels/MovieSceneChannelEditorData.h" #include "MovieScene.h" UMovieSceneAkAudioRTPCSection::UMovieSceneAkAudioRTPCSection(const FObjectInitializer& Init) : Super(Init) { FMovieSceneChannelProxyData Channels; #if WITH_EDITOR FMovieSceneChannelMetaData Metadata; Metadata.SetIdentifiers("RTPC", NSLOCTEXT("MovieSceneAkAudioRTPCSectionEditorData", "RTPC", "RTPC")); Channels.Add(RTPCChannel, Metadata, TMovieSceneExternalValue()); #else Channels.Add(RTPCChannel); #endif // Populate the channel proxy - if any of our channels were ever reallocated, we'd need to repopulate the proxy, // but since ours are all value member types, we only need to populate in the constructor ChannelProxy = MakeShared(MoveTemp(Channels)); } #if !UE_4_26_OR_LATER FMovieSceneEvalTemplatePtr UMovieSceneAkAudioRTPCSection::GenerateTemplate() const { return FMovieSceneAkAudioRTPCTemplate(*this); } #endif float UMovieSceneAkAudioRTPCSection::GetStartTime() const { FFrameRate FrameRate = GetTypedOuter()->GetTickResolution(); return (float)FrameRate.AsSeconds(GetRange().GetLowerBoundValue()); } float UMovieSceneAkAudioRTPCSection::GetEndTime() const { FFrameRate FrameRate = GetTypedOuter()->GetTickResolution(); return (float)FrameRate.AsSeconds(GetRange().GetUpperBoundValue()); } void UMovieSceneAkAudioRTPCSection::PostLoad() { Super::PostLoad(); const int32 AkVersion = GetLinkerCustomVersion(FAkCustomVersion::GUID); if (AkVersion < FAkCustomVersion::NewRTPCTrackDataContainer) { if (FloatCurve.GetDefaultValue() != MAX_flt) { RTPCChannel.SetDefault(FloatCurve.GetDefaultValue()); } RTPCChannel.PreInfinityExtrap = FloatCurve.PreInfinityExtrap; RTPCChannel.PostInfinityExtrap = FloatCurve.PostInfinityExtrap; TArray Times; TArray Values; Times.Reserve(FloatCurve.GetNumKeys()); Values.Reserve(FloatCurve.GetNumKeys()); const FFrameRate LegacyFrameRate = GetLegacyConversionFrameRate(); const float Interval = LegacyFrameRate.AsInterval(); int32 Index = 0; for (auto It = FloatCurve.GetKeyIterator(); It; ++It) { const FRichCurveKey& Key = *It; FFrameNumber KeyTime = UpgradeLegacyMovieSceneTime(nullptr, LegacyFrameRate, It->Time); FMovieSceneFloatValue NewValue; NewValue.Value = Key.Value; NewValue.InterpMode = Key.InterpMode; NewValue.TangentMode = Key.TangentMode; NewValue.Tangent.ArriveTangent = Key.ArriveTangent * Interval; NewValue.Tangent.LeaveTangent = Key.LeaveTangent * Interval; ConvertInsertAndSort(Index++, KeyTime, NewValue, Times, Values); } RTPCChannel.Set(Times, Values); return; } FloatChannelSerializationHelper.ToFloatChannel(RTPCChannel); } void UMovieSceneAkAudioRTPCSection::Serialize(FArchive& Ar) { FloatChannelSerializationHelper = RTPCChannel; Ar.UsingCustomVersion(FAkCustomVersion::GUID); Super::Serialize(Ar); } #if WITH_EDITOR void UMovieSceneAkAudioRTPCSection::PreEditChange(FProperty* PropertyAboutToChange) { PreviousName = Name; } void UMovieSceneAkAudioRTPCSection::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { const FName PropertyName = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None; if (PropertyName == GET_MEMBER_NAME_CHECKED(UMovieSceneAkAudioRTPCSection, Name)) { if (!IsRTPCNameValid()) { Name = PreviousName; } } Super::PostEditChangeProperty(PropertyChangedEvent); } bool UMovieSceneAkAudioRTPCSection::IsRTPCNameValid() { return !Name.IsEmpty(); } #endif