/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ /*------------------------------------------------------------------------------------ includes. ------------------------------------------------------------------------------------*/ #include "AkWaapiUMG/Components/AkWwiseTree.h" #include "AkAudioDevice.h" #include "Widgets/Input/SButton.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "AkWaapiUMG/Components/WwiseUmgDragDropOp.h" #include "AkWaapiSlate/Widgets/Input/AkSSlider.h" /*------------------------------------------------------------------------------------ Defines ------------------------------------------------------------------------------------*/ #define LOCTEXT_NAMESPACE "AkWaapiUMG" /*------------------------------------------------------------------------------------ Implementation ------------------------------------------------------------------------------------*/ ///////////////////////////////////////////////////// // UAkWwiseTree UAkWwiseTree::UAkWwiseTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } TSharedRef UAkWwiseTree::RebuildWidget() { bool autoFocus = GetWorld()->WorldType != EWorldType::Game && GetWorld()->WorldType != EWorldType::PIE && GetWorld()->WorldType != EWorldType::GamePreview; return SNew(SBorder) .BorderImage(FAkAudioStyle::GetBrush("AudiokineticTools.GroupBorder")) .Padding(FMargin(0.0f, 3.0f)) .BorderBackgroundColor(FLinearColor(.6, .6, .6, 1.0f)) [ SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() [ SNew(SHorizontalBox) + SHorizontalBox::Slot() .Padding(FMargin(10.0f, 0.0f, 0.0f, 0.0f)) .AutoWidth() .VAlign(VAlign_Center) [ SAssignNew(ItemTextBlock, STextBlock) .IsEnabled(true) .ToolTipText(LOCTEXT("editable_Tooltip", "Item Name")) .MinDesiredWidth(300.f) .Text(FText::FromString(TEXT("Choose an item from the Wwise tree"))) ] ] + SVerticalBox::Slot() [ SAssignNew(WaapiPicker, SWaapiPicker) .RestrictContextMenu(true) .FocusSearchBoxWhenOpened(autoFocus) .SelectionMode(ESelectionMode::Single) .OnSelectionChanged(FOnSelectionChanged::CreateUObject(this, &UAkWwiseTree::TreeSelectionChanged)) .OnDragDetected(FOnDragDetected::CreateUObject(this, &UAkWwiseTree::HandleOnDragDetected)) ] ]; } void UAkWwiseTree::SynchronizeProperties() { Super::SynchronizeProperties(); } void UAkWwiseTree::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); WaapiPicker.Reset(); } void UAkWwiseTree::TreeSelectionChanged(TSharedPtr< FWwiseTreeItem > TreeItem, ESelectInfo::Type SelectInfo) { if (TreeItem.IsValid()) { ItemTextBlock->SetText(FText::FromString(TreeItem->DisplayName)); if (OnSelectionChanged.IsBound()) { OnSelectionChanged.Broadcast(TreeItem->ItemId); } } } FReply UAkWwiseTree::HandleOnDragDetected(const FGeometry& Geometry, const FPointerEvent& MouseEvent) { if (MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton) && WaapiPicker.IsValid()) { const TArray>& ItemsSelected = WaapiPicker->GetSelectedItems(); if (ItemsSelected.Num() == 1) { if(OnItemDragged.IsBound()) { OnItemDragged.Broadcast(ItemsSelected[0]->ItemId, ItemsSelected[0]->DisplayName); } return FReply::Handled().BeginDragDrop(FWwiseUmgDragDropOp::New(ItemsSelected)); } } return FReply::Unhandled(); } FAkWwiseObjectDetails UAkWwiseTree::GetSelectedItem() const { const TArray> selectedItems = WaapiPicker->GetSelectedItems(); FAkWwiseObjectDetails itemObjectDetails = FAkWwiseObjectDetails(); if (selectedItems.Num()) { TSharedPtr itemSelected = selectedItems[0]; itemObjectDetails.ItemId = itemSelected->ItemId.ToString(EGuidFormats::DigitsWithHyphensInBraces); itemObjectDetails.ItemName = itemSelected->DisplayName; itemObjectDetails.ItemPath = itemSelected->FolderPath; } return itemObjectDetails; } FString UAkWwiseTree::GetSearchText() const { return WaapiPicker->GetSearchText(); } void UAkWwiseTree::SetSearchText(const FString& newText) { WaapiPicker->SetSearchText(newText); } #if WITH_EDITOR const FText UAkWwiseTree::GetPaletteCategory() { return LOCTEXT("Wwise", "Wwise"); } #endif // ///////////////////////////////////////////////////// #undef LOCTEXT_NAMESPACE