// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2020 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include // The segment is represented by (1-t)*P0 + t*P1, where P0 and P1 are the // endpoints of the segment and 0 <= t <= 1. Some algorithms prefer a // centered representation that is similar to how oriented bounding boxes are // defined. This representation is C + s*D, where C = (P0 + P1)/2 is the // center of the segment, D = (P1 - P0)/|P1 - P0| is a unit-length direction // vector for the segment, and |t| <= e. The value e = |P1 - P0|/2 is the // extent (or radius or half-length) of the segment. namespace WwiseGTE { template class Segment { public: // Construction and destruction. The default constructor sets p0 to // (-1,0,...,0) and p1 to (1,0,...,0). NOTE: If you set p0 and p1; // compute C, D, and e; and then recompute q0 = C-e*D and q1 = C+e*D, // numerical round-off errors can lead to q0 not exactly equal to p0 // and q1 not exactly equal to p1. Segment() { p[1].MakeUnit(0); p[0] = -p[1]; } Segment(Vector const& p0, Vector const& p1) : p{ p0, p1 } { } Segment(std::array, 2> const& inP) : p(inP) { } Segment(Vector const& center, Vector const& direction, Real extent) { SetCenteredForm(center, direction, extent); } // Manipulation via the centered form. void SetCenteredForm(Vector const& center, Vector const& direction, Real extent) { p[0] = center - extent * direction; p[1] = center + extent * direction; } void GetCenteredForm(Vector& center, Vector& direction, Real& extent) const { center = (Real)0.5 * (p[0] + p[1]); direction = p[1] - p[0]; extent = (Real)0.5 * Normalize(direction); } // Public member access. std::array, 2> p; public: // Comparisons to support sorted containers. bool operator==(Segment const& segment) const { return p == segment.p; } bool operator!=(Segment const& segment) const { return p != segment.p; } bool operator< (Segment const& segment) const { return p < segment.p; } bool operator<=(Segment const& segment) const { return p <= segment.p; } bool operator> (Segment const& segment) const { return p > segment.p; } bool operator>=(Segment const& segment) const { return p >= segment.p; } }; // Template aliases for convenience. template using Segment2 = Segment<2, Real>; template using Segment3 = Segment<3, Real>; }