/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unreal(R) Engine End User License Agreement at https://www.unrealengine.com/en-US/eula/unreal License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2023 Audiokinetic Inc. *******************************************************************************/ #pragma once #if WITH_EDITOR #include "CoreMinimal.h" #include "Input/Reply.h" #include "IPropertyTypeCustomization.h" #include "PropertyHandle.h" class SButton; class SComboButton; class IMenu; class AKAUDIO_API FAkBoolPropertyToControlCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); /** IPropertyTypeCustomization interface */ virtual void CustomizeHeader( TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; virtual void CustomizeChildren( TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; private: /** Delegate used to display the Waapi Picker */ FReply OnPickContent(TSharedRef PropertyHandle) ; /** Handler for tree view selection changes */ void PropertySelectionChanged(TSharedPtr< FString > ItemProperty, ESelectInfo::Type SelectInfo); private: /** The pick button widget */ TSharedPtr PickerButton; TSharedPtr ItemPropertyHandle; TSharedPtr Window; }; #endif//WITH_EDITOR